No. of Reviews: 21
Review 1
Purchased!
Funny!
I play with my son together through the level.
Steam need more games like this!
Easy controls and much BOOM!
Review 2
Purchased!
Published on Steam way back in 2016 FullBlast is a very accessible bullet hell
"lite" vertical shooter. Set the game on Hard difficulty and you'll find a more
interesting experience than playing on lower difficulties. Normal difficulty is
just too mundane and is more geared toward casuals.
Visually FullBlast is visually arresting incorporating colorful artifacts and
detailed though repetitive backgrounds. On Easy and Normal difficulties
FullBlast is easily the most forgivable shooter that I've encountered allowing
the user to be hit many times by incoming projectiles though colliding with
bosses seems to be instant death. Very accessible for casuals with easily
learned bullet patterns that can be mastered after a run or two. Most of the 12
stages are of significant length. Some may call this filler but there's just
more game here so not a negative.
FullBlast features local coop and though I've stayed solo I can see that playing
coop on Hard can be entertaining playing with a friend. The employed theme has a
"touch" and a "hint" of Cave's masterpiece Mushihimesama and combined with the
good visuals and accessible game-play FullBlast can be an enjoyable lite bullet
hell for all except the most critiquing bullet hell veterans.
Review 3
Purchased!
Straightforward, no-frills shmup like it's from the late 80s or early 90s.
Two things I think drag the game down a bit though...First is there are only two
different weapons with a few upgrades for each weapon and that's it. You can
keep grabbing the powerups after you max out but all it will do is change your
weapon. Secondly, the butt rock soundtrack (or single song I should say), is
atrocious.
Other than that it's a serviceable shmup that has good level design, difficulty
and enemy layout.
7/10
Review 4
Purchased!
Cute little game. Easy even on normal.
Can't tell how hard it is in difficult, since the "finish the game"-achivements
are broken in my case. (or does it need more than finishing all 12 levels to
"finish the game on normal"?) So I lost interest in trying.
Its a pity. Even more since it looks like the dev is caring about bugs.
But sorry, as long as the achievements are broken, my thumbs goes down.
Review 5
Purchased!
Não é um jogo ruim.Tem uma ótima jogabilidade e mecânica, mas peca por ser
repetitivo ao extremo me fazendo lembrar jogos de smartphone.Se tivesse
variações de fases seria um ótimo game.
Review 6
Purchased!
Boy this game takes me back!!!!
love it to the MAX!!!!!
Review 7
Purchased!
Got this cheap on sale.
It's a fun little arcade-type shooter.
Not particularly difficult or deep but it satisfies the need to shoot stuff when
you've got down time.
If you want a casual type of shooter you could do worse, buy on sale.
Review 8
Purchased!
Very cool minor shooter game and buyed it from discount so it is worth of price.
Cool graphics and lot of different enemies and good controls
Review 9
Purchased!
Very satisfying gameplay but there is only one mode (albeit with three
difficulty settings) and runs are far too long. OK for the occasional old-school
style blast of fun.
Review 10
Purchased!
The game revolves around a long shot hero pilot, single handily saving the
planet from an alien invasion. Very standard premise for a SCMUP. It all about
that action.
12 levels in FullBlast with three difficulties to choose from.
In those levels there is a bit of repletion with the enemy types and locations.
Scenery is mostly City, but it does change to traveling over Water. There are 6
small fodder enemies that look like insects, 2 mini boss types with different
color palette that show up as helicopter or mid sized ship, and 12 bosses.
The enemy patterns are easy to read, it pretty easy to get to the boss. It only
when you play the boss does it get challenging.
The first few levels feel fresh, but after a while seeing the same enemies bar
the boss gets tiring. Landscape changes every 4 levels.
Would have liked to have seen more weapon types as drops. Even as a Time Limited
Weapon.
You have standard shooter, and each weapon fire upgrade you pick up add a line
of fire up to a max of 4. After that the color of the weapon changes. If you
lose one life, you go back to basic weapon. An emphasis dodging and preserving
your power.
There also other drops like 2x score, faster or slower fire rate, extra bomb and
extra life.
I will say I do like the enemy designs, the design of the ship, the building.
The Sound effects and the smooth movement of the ship.
The heavy metal track as good as it is, will make you turn off the track. It the
only track from level 1-12 (bar the Final Boss at Level 12).
I would recommend it for any casual players to the genre. For veterans of the
genre maybe wait for a sale.
I spent a dollar on it during a sale (knew at the time Ratalaika was on the
console ports).
FullBlast gets a 5.5 out of 10. Worth what I spent on it, but did lost interest
20 minutes in.
Played a bit of it on Steam. Got the Platinum for the Vita Version. Played all
12 levels on PS4.
I did receive a Review Copy for the Console version. The Steam version was a
personal purchase.
There no Mouse Support. Since you are shooting in one direction, it might not be
that useful. It may have been nice for moving around. Really smooth anyways.
If you use a Gamepad, the experience is much better. Keys can be mapped.
FullBlast Video Review: https://www.youtube.com/watch?v=JQxaEdmZQSc
FullBlast Gameplay/Platinum Run: https://www.youtube.com/watch?v=X9Kx-VRbXlo
Review 11
Purchased!
got it in a sale. nice little simple bullet hell. Nothing special, exactly what
it says on the tin. for the price i paid I got my moneys worth.
suggestions though, make weapon upgrades more interesting and change the music
Review 12
Purchased!
I like the comic styled graphics. Fun game.
Review 13
Purchased!
As far as SHMUP games go (or vertical scrolling shooters..) this is one of the
more generic offerings on Steam. FullBlast's theme of an alien/insectoid threat
destroying cities and a military being deployed to deal with them is nothing
new, and has been depicted better in many other titles. After you're done
"Welcome to Erf"ing a few levels of enemies you begin to really notice how
repetitive the enemy and level variety are, with the attack patterns and enemy
types mostly all looking the same. You occassionally run into a large boss, but
when they all appear so similar it doesn't make the excitement of wondering
"what's next" as you go through the levels very rewarding. The effects from
enemy atacks (and your own) are pretty bland as well, lacking much flash or
complexity to them, instead settling for very generic explosions with an
accompanying cheesy-looking "BOOM!" text display with every single enemy death.
For me some of the more appealing aspects of a SHMUP game are large,
screen-filling attacks from you or your enemies, large, complex boss designs or
intricate enemy patterns you have to navigate through. Unfortunately, FullBlast
lacks any of these with much distinction, and what little effort it does put
forth in trying to attain any of them has been done better by many other titles
in the genre. I would only recommend this game on sale if you are a hardcore
SHMUP fan and running out of titles to experience, but for me it is one of the
worst in that genre that I have played.
Review 14
Purchased!
Good 'shoot em up' game.
Review 15
Purchased!
It's not a bad game. I'd actually recommend it if your new to shmups games. It's
just not particularly great. The controls are fine. The background looks great.
But the enemies are repetitive. There aren't a lot of powerups. Some bosses seem
really hard. Others are cake. This could very easily have been a really good
game. As it stands its just average.
Review 16
Purchased!
Not exactly the most exciting scrolling shooter out there. The 10+ stages feel
very samey, with barely more than a handful enemies repeated throughout. The
stages are even quite long, so I found myself only looking forward to the boss
at the end of each. The bosses also start repeating, which is a clear sign that
your game is far too long for the tiny amount of content it has to offer. It
should have taken a cue from far better arcade shooters, in which the standard
tends to be A) only 5-7 stages B) lots and lots of different enemies, bosses and
unique background art and music for each stage C) and no repeating bosses.
If it was far shorter but also a lot harder, it could have been decent. As it
is, it is so repetitive and tedious that I felt releived when I finally lost my
last life at the end of stage 11. I never started a second game. Note that
getting that far, in just the first try, took a full hour (this was without
continues, mind you! Just a straight shot from the beginning, and until I
finally got a game over). This tells you something about just how horrible the
level of repetition is. A full hour of barely enough enemy types for a couple
short stages in a good shooter...
Review 17
Purchased!
Just to echo the other reviews, the 12 levels are generally too long and
uninspired, there's not many surprises in this and it's very generic. However it
must have some charm as I stuck with it for a couple of play sessions until I
completed it and it did play pretty well. As a purchase on sale, I can't
begrudge what I paid for it but there are so many more polished inspired
vertical shooters on steam worthy of your time. This game is towards the back of
the queue for your vertical shoot em up attention, although it is completed in
an hour an a half and if picked up cheap and you're curious, there's no big
risk. As I mentioned it's not without it's charm and plays fine.
Review 18
Purchased!
While not a bullet hell shmup and more like the Genesis classic Fireshark, the
game uses too much filler and ultimately is unsatisfying.
store.steampowered.com/app/373610
Review 19
Purchased!
A big disappointment : nice graphics but boring gameplay, even on hard
difficulty.
3/10
Review 20
Purchased!
As a fan of scrolling shooters you learn to be somewhat wary of titles not
developed in Japan, whose arcade culture has continually refined the genre
almost since its inception; the sentiment goes double for smartphone titles.
That being said, this particular entry appeared to show some promise at a
glance, so I figured I'd drop the couple of bucks and see what happens: since
you've already seen the recommendation icon you have a general idea of how it
went, but I'd suggest you keep reading for a bit, as there are a handful of
noteworthy things going on here.
Let's begin on a positive note: the game's simple but bold visual style
translates very well to a full-sized screen, and backgrounds "evolve" a bit as
you go along (i.e. you see more alien landing craft and ruined buildings in
stage 2 than in stage 1). A handful of cartoony onomatopoeiae ("boom", "whoosh",
etc.) add a bit of additional personality to the proceedings; the brief story
dialogue sequences come across as tacked-on and not always grammatically-sound,
but that's hardly a rarity in shmups, so I'm willing to give them a pass. The
movement speed and fire rate feel good too, and bullet visibility isn't a major
issue. I also came to appreciate the brief audio cues that signaled the
appearance of a powerup carrier formation or large enemy; it's a minor thing,
but I liked having an idea of what to look for in the next moment or two when
something notable was about to fly onscreen. It also runs nicely on my
none-too-impressive laptop and supports both digital and analog controllers out
of the box.
Unfortunately, past this point things start to get somewhat sloppy; first and
foremost, the game's 12 stages are lengthy and filled with loads of oft-repeated
enemy formations, which cancels out a lot of the aforementioned visual charm as
the proceedings (and the repetitive metal-guitar soundtrack) drag slowly on and
soon wear out their welcome. The unexciting weapon selection (a standard
straight-ahead shot or a 3-way whose spread is not worth the reduction in raw
power, plus a single, albeit handy, homing missile if you power all the way up)
doesn't help matters.
Your plane's hitbox is on the large side, which isn't in itself a condemnation,
but on occasion you'll find yourself in situations where a clean dodge seems
next to impossible (and your limited smart bombs don't grant invincibility
either); the developer has taken the lazy route out of this dilemma by granting
players a generous health meter which is topped off after every level, in
addition to occasional refill and shield items (more on those shortly). As such,
even the "Hard" difficulty level is unlikely to challenge most anyone with even
a rudimentary grasp of shooter fundamentals.
The final major issue lies with the power-up system: while carriers show up at
regular intervals, their cargo appears at least partially randomized, which
means during one run you'll be swimming in guns long after maxing out, while in
another you'll have to avoid several "booby prize" shot-speed-down spawns in a
row. This applies to every single enhancement you can get, including 1-ups,
spare bombs, and the point doubler, which is as close to a scoring gimmick as
the game offers; in one fell swoop, legitimate score competition is rendered
pretty much dead in the water, as a fruitful run will boil down to luck far more
than skill. The fact that certain enemies and items can't be hit/collected when
they're too far towards the edge of the screen serves as one more indication of
a lack of polish.
As it stands, I could see the game offering some entertainment to very "casual"
players, especially considering the price tag, but I would warn everyone else
to, at the very least, wait for a sale before jumping in. And it rather pains me
to do so, because I believe the developer has some genuine talent, and that with
additional study of the genre and practice UFO Crash could cook up something
that appeals to a wider - and famously loyal, if notoriously picky -
demographic. To that end I hope they find at least some success with this game,
and are encouraged enough by its reception to aim higher next time around, but
for the time being those like myself have little choice but to wait and see.
Review 21
Purchased!
Great top down shooter quite polished and very addictive.
8 /10