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Gore, chases, hiding, sneaking, panic, blood, guts. This game is Outlast but without the Night vision camera, whats not to like? :) I dont feel the game is super optimized, but its nothing game breaking. It is scary unsettling horror fun in your face. I like.
Loving this game so far. Love the setting of game, music & the monster with the young girl is creepy as hell! Haven't noticed any bugs of late. Maybe needs abit of a hint or guide on objectives but all in all. A great polished game! :D
I must say that I did not like this game at first. I thought it was a pathetic parody of the Outlast. The player somehow jumps strangely and you can not immediately focus on the interaction. But I do not regret that I continued to play, because the more I played the more I liked it. I recommend this game to everyone who likes to tickle their nerves and those who like games with a dark atmosphere. Gorgeous graphics and great music did not leave me indifferent. I also liked the story and the huge variety of levels and monsters. I would like to advise developers that if they make a game with a large location limit the player's space where they have already been and where they no longer need to go. This is necessary so that the player does not get confused and understand what he needs to do next. If this game is slightly modified it will be even better than Outlast!
This game could have been an interesting game however the gameplay is not good enough the resources are limited especially the flashlights battery it drains fast and it's annoying because it's too dark. It's VR nature makes it hard to be enjoyed from a normal screen.
This is the softest recommend I'm ever going to give. As soft as that therapy pillow your chiropractor told you to buy for night-time neck pain...fluffier than that favorite, 10 year old heavy blanket you sleep under every winter season...about on par with that baby duck Aunt Gertrude bought you when you were 3. Yeah, you get the picture. Though Follia - Dear Father has gotten a lot of knocks for being an Outlast clone, I'm going to say that other than the first act I really didn't get that vibe much at all. No sir, instead this at times oddly fun, cliche-ridden attempted scarefest is more just generally a pastiche of every horror game ever made rather than content to mime one particular title. You star as near silent hero Marcus Pitt and one day while sleeping in front of your computer after a big boy Miller Lite bender, you wake up conveniently to find an email alerting of trouble afoot at the Frederick Fidelity University. With a flick of your trusty bong-lighting torch you get a call from your useless friend Ryan and instead of suggesting to call the authorities, he gives Marcus the brilliant idea that they should investigate the problem on their own. Your able and trusty sidekick Ryan parks the car and leaves you to your own devices to investigate a literal campus of terror. Let's face it, not all video game plots are stellar but if you get my gist, Follia has one of the most disposable tales told of all time on display. It's rendered even more archaic by a small list of notes and documents that neither have the content let alone the writing to make them even worth collecting. Twisted labs and mad experiments are the order of the day in the university's science wing and that's about all you need to know without me ruining the "finer" elements. Originality is not a strong suit in the RE lifted door/gate opening animations, the aforementioned story, the Outlast heavy quiet "sneak into the building" intro, etc. You're going to be hitting switches, running from monsters, recharging a flashlight with batteries, finding keys, the works... There should be nothing to enjoy at all in Follia but on some odd level the core parts of the gameplay and the clashes with a variety of different monster types pushed me to get to the next area and see what troubles there were to solve. In terms of putting up with the small but consistently varied roster of threats, that's where Follia got enough juice to sustain one playthrough. I wish I would have started the game on hardcore as it's not overly challenging (some of the one kill deaths are absolutely cheap yet don't impede progress enough to be frustrating) though that's not a bottle of spilled milk I'm about to cry over. Marcus can run, push objects, crouch, crawl and hide. There's also a very tiny amount of weapons to find that you can slash and defend with that does make tangling with the hideous college dropouts a bit more exciting than "find the next locker and wait for the school bully to pass." Follia actually allows for touches of aggressive gameplay that allow you to lure monsters close, slash/block them to stun their ugly mugs and then try to get to your next mundane objective. It's loose at best but there is a more rhythmic flow to the experience than a lot of indie horror titles can muster up, so props need to be given there. Even the flashlight battery system puts the pressure on you to actually search your surroundings if you want a better light source; I personally actually enjoyed the limited ambiance of the lighter as it added a darker atmosphere to exploration and what seemed like a better chance at keeping the monsters from noticing Marcus' lumbering behind. A fleet-footed fellow he's not and although movement controls work well-enough as expected for a horror game, prepare for a couple of harried E/use object clicks when you're in a hurry. Heck, even if you're not pressed for time the hitboxes for using are terribly...uh...hit or miss. As far as presentation goes I enjoyed the monsters (I think a few are Unity assets albeit they are well-implemented for each respective location) and the lighting FX. The environments are fairly run of the mill and are unfortunately prone to screen tearing on certain settings. I also fell out of the map twice in the one late game boss fight which didn't do much to improve my opinion of Follia's negative points. On the soundscale, the game fares much better with creepy wails for the monsters, adequate voice acting for what little there is and solid environmental twinges that keep you tense even when you are dredging the downtime between threats. My caveat for this game is that there is no question whatsoever that I'm recommending it for SALE PRICE, only. It could use a ton of polish, the developers have flown the chicken coop and cliches abound in every corner. The weird thing is that Follia is a game that actually finds a way to turn those cliches into a constantly invigorating rhythm that gave me a kick in the pants to want to find the next area...and never once did I have to hide in a locker or even hide that much in the grand scheme of things. Take all of this for what you will. If I was getting near the bottom of my exhaustible horror titles and needed a new one for a sale price, there's certainly quite a few indies that I would pick Follia over. There are also even more games that I would pick over Follia. It's a better than it should be 6/10 in my book.
Wow what a punch in the face. Game doesn't even start. Stuck at save selection screen. Literally no way to start the game at all. Went to the discussions tab, and seen other people have this problem but the dev has been locking the discussions talking about this. Again do not buy this game as you simply cannot play it. It's impossible to get past the save slot selection screen. Verified files, reinstalled, tested with xbox gamepad and with just mouse and keyboard. There is literally no way to start the game.
Hands down one of the very best horror games ive played definatley top 3. Has a WHOLE-LOTTA' room for improvement, however two thumbs way the F*** up!
I put 55 minutes in this title and... I dont want to hate, because its pretty obvious that some love was put into the game. Still, fact remains that this a generic, buggy, ugly, 'Outlast'. Not even a Walmart brand 'Great Value' version of 'Outlast', but more like the kid who has to bring their 'special paint eating' sister to go with them to play with their friends because their mother made them, version of 'Outlast'. I have heard that the story was good, but I just couldnt stick with it. Reminded me to much of having to muscle threw 'Welcome to Hanwell' all over again, and nobody wants that.
After falling through the map three times I think that I am going to just stop playing until this game gets a needed update. I tried this game on normal non VR and it seems relatively unplayable, the physics are there just its visually unappealing, weird sparkles everywhere. Still going to try and see if it does any better in vr mode and will post an updated review.
Outlast's unpolished younger brother + Decent atmosphere + Not too long + No puzzles + Has its moments + The main character actually reacts to the environment by grunting and holding his puke in + No minimap, gotta rely on your memory - Horrendous FOV that you cannot change - Cheap jump scares - No character development - Unpolished - Sluggish and slow movement, even when running - 60 FPS cap - Sometimes frustrating - Weak story 6/10
Atmosphere / Environments are super fucking unsettling, Haven't felt this on edge from a horror game for a while. You can tell it's an indie horror game and has some rough edges. But if your looking to get spooked, then it's definitely worth checking out. Music / sounds / voice acting are great.
AAARRRGGGG!! This game is seriously scary. No joke. Why all the screaming? Because I lack the dexterous acuity to master the controls. So I just die. A lot. Reeeeeeeeeeeee!! Follia has it all. Jump scares, blood, psycho killers, puzzles, exploration, gore, gore, GORE!! It reminded me just a little bit of F.E.A.R.. I can't give this a down vote just because I blow at it. I feel like $20 is a little steep... take my opinion with a grain of salt since I was unable to complete the story. Hopefully one day I can conquer this game. Don't give up on me!
I really enjoyed this game. Is it the most polished game? No. But it has fantastic atmosphere, really good in your face scares and a great story. If you like outlast then you will probably like this. For an indie horror game I thought this was great. 7/10
A shamelessly blatant rip-off of the original Outlast and its DLC (with the occasional Resident Evil-style door-opening animation standing in for a load screen). In every way, shape or form inferior to the material it seeks to "pay homage" to, and yet...quite the entertaining (if slightly overpriced) game in its own right! You can tell that love went into this one. Not as much talent as Red Barrels perhaps - and in all fairness, probably nowhere near the staff or budget! - but love is love, just the same. In any case, here's a brief list of the less-than-brilliant stuff you should expect: - The story makes very little sense. That said: the Resident Evil games don't make a whole lotta sense either! - The writing's fairly weak; the grasp of English mostly acceptable, but occasionally laughable (early on, you receive a "Letter form Father"...at least I presume that's a misspelling/typo)! - The voice acting is certainly passable, though no great shakes. - The graphics are sometimes cheesy. Especially the enemy models. But kinda charming, just the same. - There's no jump button, which is a bit odd. Obviously the gameplay/environments take this into account - and the ever-reliable "E" button exists to enable you to occasionally hurdle over things and whatnot - but it still gives less of a sense of immediacy and agility than the frequently frenetic Outlast. (Fear not, though: there's plenty of ladders to climb, and obstacles to crouch and crawl under!) - It's often quite unclear what you're supposed to be doing next, or why. The Outlast games have a bit of this too, but generally do a better job - as the highest quality games do - of "hinting" to the player what their next plan of action should be. Bit less of that here, though I've certainly played worse. - The stealth sections are, not surprisingly, generally inferior to those in the Outlast games, but hey...they're not half-bad either, and throw some interesting curveballs at you from time to time (man, those red double doors early on)! This game also adds something that many people - not really myself - wish the Outlast games had: some small means of self-defence, such as a Half-Life-esque crowbar you can attack and parry with. I personally didn't find it much help: attacks are pretty pointless, and the parrying is only a temporary means to get away from life-or-death struggles...so you're still best off just sneaking and running wherever possible. - The "running" isn't really running. You just walk kinda fast. Which isn't very morale-boosting when you're being chased down by eight-foot-tall angry dudes missing their lower jaws. - And last but not least, there's actually one small but arguable improvement over Outlast! For anyone who found the occasional moments of being caught with no light source whatsoever frustrating in that game, this game at least gives you a bottomless lighter to see with. Sure it gives off a lot less light, and goes out the second you start to move fast, but it's a darn sight better than a flashlight with zilch batteries. Aside from these complaints (and one tiny compliment): an easy recommend to anyone who's been starved for reasonable quality Outlast-style games since that seminal game debuted. I've honestly never seen anyone try so hard to emulate that particular game...and at least partly pull it off! Nice job, Real Game Machine...here's hoping you get some remotely original ideas in time for your next project! Oh, and if you're a potential punter reading this review and thinking: "But I haven't even played Outlast! This review doesn't really tell me what to expect?" Please, for the love of Satan...GO PLAY THAT GAME FIRST. And its DLC. And its sequel. There's absolutely no sane reason anyone should start with this, especially with the identical pricetag they've tacked on it. It's pretty good, sure...but it ain't THAT good! Verdict: 8/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
If you like Resident Evil or Silent Hill then you should like this game. No worries no zombies are in it. Lol It took me almost 7 hours to beat. I had no bugs in this game. I wish the ending explained the story more. I did miss 3 files tho. It has different monsters So you never know what to expect. I enjoyed this game. I give it a 8.5/10
I almost gave this game a down vote at the start. Because , when the game started and the enemy appeared, very little information was given about how to deal with the enemy. The tip only said, "Do not try to fight, press right click to block." . This gave me a tough time at the start, but people who face this trouble, do not let this put you off. When you block an attack, the enemy stops for a few seconds. Use this window to make your escape. Make sure you have enough distance between yourself and the AI before you hide, and the AI will stop chasing you. Other than that, keep exploring and you will find it very rewarding. Also , there is one door in particular that if you open it, you just die. so if you find that door, I suggest you don't open it again, as its not required to be opened for the progression of the game. Not sure what the devs intended with that door. Other improvements that the devs could make would be: 1)Have a better main menu. It looks too deprecated when compare to the actual game. 2)Have a bit more voice lines. Currently there are too few and talking only takes place at the start. Not sure about the end because I haven't reached there at the time of writing this review. 3)Had some trouble when I turned reflections ON. There walls were glitching in a weird manner. Turning this off however, fixed the problem. 4)Make the running animation feel more like running, and less like fast walking.
I can thoroughly recommend Follia! The tension, jump scares and atmosphere are perfectly balanced, creating a great blend of mystery and horror. You are drawn along the story without being force fed every minute detail, encouraging you to explore your surroundings to uncover more of what actually happened. The puzzles are well balanced and don't break the flow of the game. The only downside I would mention - and this is really more nitpicking than anything else - for my taste "sprinting" is too slow compared to walking and at first I could hardly tell a difference. But this is the case with most games, so not really a major issue for me. If you enjoy games like Outlast or The Beast Inside, you will definitely enjoy Follia.
VR didnt work , did i got tricked by the dev ? omg
After a strange starting bug I finally got to play this game, and I have to say, it was very enjoyable. It would be enjoyed by fans of resident evil, sillent hill and outlast. The game is a bit rough around the edges with that 'indie' feel, but if you can overlook that, there is a lot of great work here. The story wasn't overly in depth but was enough to keep me going and had me in the palm of its hand in the last scene. I particularly like the old school 'resident evil door effect' being a massive RE fan since I was a child. The monsters were pretty freaky at some points, their designs were well made and they each even had a little back story to them. overall, I would recommend this game to any horror fans looking to kill a few hours with something that felt like it had quite a bit of love put into it. Well done lads.
Can't even get the game to start properly. Always crashed for me on start up. When i got into the Main Menu once the game was on spanish(?) and there was somehow already a savegame existing with a bit of a progress. In the Main Menu i had a solid 5 fps and when i tried to start a new game.. yea you guessed right.. it just crashed. Not recommending anyone to buy this game it's a damn mess.