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Mind the gap. Reset the leaderboards. Changes ahoy! Three big gameplay changes in this update! Firstly, the boost system has been rewritten. As well as a higher top speed and faster acceleration,
All about the user experience This update concentrates on the user experience - improving the usability, accessibility, and just making the whole game feel nicer to play. Most noticeable is the n
Hello all, As work on online multiplayer continues, I need a list of names to use for the bots that you can race against (and that replace players if they drop out), kinda like Rocket League does
UPDATE - I've rolled all these changes into the main release, 0.16.1. I've closed the Beta branch until the next time we need it. Thank you for your feedback! Hello all, Time for the second beta br
It's rough, ugly, jerky, there's no collision and a ton of bugs to deal with. But online multiplayer in SUPER IMPOSSIBLE ROAD is __baaasiccally__ working! Here's the video. Don't look at it if you
Hi guys, Just a minor point release, but something that you might appreciate if you're having trouble with controller compatibility. I've upgraded the controller library that SUPER IMPOSSIBLE ROAD u
Happy New Year all! I'm happy to announce that this update includes a preview of the much anticipated Career mode, the single-player mode that will act as both tutorial and a series of challenges
More customization, more options The vessel component roster has just grown, bringing two more wheels and two more caps into the mix. As well as adding more options to make your vessel look great,
Enjoy the (new) view(s)! Game cameras are a very subjective topic, and one of the most requested features is a far camera mode, pulled back from the vessel. This update delivers on that request, and
Hello all, I've been looking closely at Discord and the options they have for integrating with games and matchmaking, and I think it would be a good idea to integrate Discord with SUPER IMPOSSIBLE
Hello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realist
Welcome all! This update brings support for non-English languages, namely French, German, Japanese, Korean, Russian and Simplified Chinese. This will help us to welcome more players into our commun
Hi all, I've just opened up a beta branch for you all. From time to time, I'll need to test some experimental things out with a few of you before deploying to everyone, and that's what this branch i
Hi all, The online multiplayer beta is over. Thanks to everyone on the Discord server for participating. Your feedback helped to iron out some important bugs and improve the experience for all. On
More light This update brings a big upgrade to the lighting model used in SUPER IMPOSSIBLE ROAD. The introduction of a volumetric lighting system brings more depth and nuance to the scene, setting
Particles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects whic
Online just got some sweet upgrades Now that online is up and running, it’s time to add features and improve the experience. Let’s start with scoring. We now assign points for finishing position
Edge of... Somewhere? It’s time for a new location. Vesula Prime, the first wormhole to be discovered and verified, is the backdrop for the next round of high stakes brinkmanship. The Vessel Racing
Hi all, Want to get started with online racing before it goes fully live? There will be a beta starting in the next few days to make sure everything is running smoothly before the rollout. Anyone
Hi everyone, I'm super happy to announce that the online multiplayer beta went live this morning, and we've already had some intense matches between some of our best players. How do you opt-in to