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Super Impossible Road

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About

No. of Players: Single Release Date: 2016-05-11 Genre: Action, Indie, Racing Developer: Wonderful Lasers Publisher: Rogue Games, Inc. Website: https://store.steampowered.com/app/444670/Super_Impossible_Road/

Game Description

In the future, you’ve got to play a little dirty if you want to win races. Master hairpin turns across dangerous courses that twist and coil over beautiful galactic backdrops, knocking opponents into the void of space. Kick into hyperdrive with temporary speed boosts and use every opportunity to jump off the paths of the rollercoaster-like tracks. Bypass gates and checkpoints and roll over competitors on the way to first place!

The spiritual sequel to the award-winning Impossible Road is back and more ferocious than ever with all-new modes, 120 FPS local multiplayer, insane online play, and much more! So what’re you waiting for? Crack those knuckles and jump into the fastest, craziest, most spectacular racer you've ever played.

GAME FEATURES:

  • Race with your friends online no matter what console they have! Online cross-play is now available for Nintendo Switch, Xbox, PlayStation, and Apple Arcade.
  • Comprehensive career mode consisting of dozens of varied challenges
  • Cross-platform online races with up to 8 players at once
  • 4-player split-screen
  • Single player modes with leaderboards
  • A new track every day in Daily Track mode
  • Full vehicle customization for boosting stats to suit your playstyle
  • Full surround sound system support
  • Pulsating techno soundtrack

Announcements

Online MP Beta is LIVE NOW

Hi everyone, I'm super happy to announce that the online multiplayer beta went live this morning, and we've already had some intense matches between some of our best players. How do you opt-in to

Take a sneak peak at online multiplayer racing in SIR!

It's rough, ugly, jerky, there's no collision and a ton of bugs to deal with. But online multiplayer in SUPER IMPOSSIBLE ROAD is __baaasiccally__ working! Here's the video. Don't look at it if you

Beta 2 now available with configurable input options

UPDATE - I've rolled all these changes into the main release, 0.16.1. I've closed the Beta branch until the next time we need it. Thank you for your feedback! Hello all, Time for the second beta br

Wanted: Fake Names, Apply Within

Hello all, As work on online multiplayer continues, I need a list of names to use for the bots that you can race against (and that replace players if they drop out), kinda like Rocket League does

Online Multiplayer Beta - Details Here

Hi all, Want to get started with online racing before it goes fully live? There will be a beta starting in the next few days to make sure everything is running smoothly before the rollout. Anyone

The Lighting Update (v0.16.2) is here

Hello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realist

The Online Multiplayer Update is now live! (v0.18.0)

Hi all, The online multiplayer beta is over. Thanks to everyone on the Discord server for participating. Your feedback helped to iron out some important bugs and improve the experience for all. On

The Camera update is here! (v0.22.0)

Enjoy the (new) view(s)! Game cameras are a very subjective topic, and one of the most requested features is a far camera mode, pulled back from the vessel. This update delivers on that request, and

Online Multiplayer Update 2 is now live! (v0.19.0)

Online just got some sweet upgrades Now that online is up and running, it’s time to add features and improve the experience. Let’s start with scoring. We now assign points for finishing position

Update 23 - Vesula Prime

Edge of... Somewhere? It’s time for a new location. Vesula Prime, the first wormhole to be discovered and verified, is the backdrop for the next round of high stakes brinkmanship. The Vessel Racing

The Gear Update (v0.17.0) is here!

More customization, more options The vessel component roster has just grown, bringing two more wheels and two more caps into the mix. As well as adding more options to make your vessel look great,

The International Update (v0.27.0)

Welcome all! This update brings support for non-English languages, namely French, German, Japanese, Korean, Russian and Simplified Chinese. This will help us to welcome more players into our commun

The Controller Compatibility Update is live (v0.16.1)

Hi guys, Just a minor point release, but something that you might appreciate if you're having trouble with controller compatibility. I've upgraded the controller library that SUPER IMPOSSIBLE ROAD u

The Career Mode Preview update is here! (v0.25.0)

Happy New Year all! I'm happy to announce that this update includes a preview of the much anticipated Career mode, the single-player mode that will act as both tutorial and a series of challenges

The FX Update is here! (v0.20.0)

Particles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects whic

The Boosted Update is live! (v0.24.0)

Mind the gap. Reset the leaderboards. Changes ahoy! Three big gameplay changes in this update! Firstly, the boost system has been rewritten. As well as a higher top speed and faster acceleration,

Let us DISCORD

Hello all, I've been looking closely at Discord and the options they have for integrating with games and matchmaking, and I think it would be a good idea to integrate Discord with SUPER IMPOSSIBLE

The Volumetric Lighting Update is live! (v0.26.0)

More light This update brings a big upgrade to the lighting model used in SUPER IMPOSSIBLE ROAD. The introduction of a volumetric lighting system brings more depth and nuance to the scene, setting

The UX Update is here! (v0.21.0)

All about the user experience This update concentrates on the user experience - improving the usability, accessibility, and just making the whole game feel nicer to play. Most noticeable is the n

New beta branch with controller changes now available

Hi all, I've just opened up a beta branch for you all. From time to time, I'll need to test some experimental things out with a few of you before deploying to everyone, and that's what this branch i