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Added basic options: vsync, antialiasing, texture resolution (for particles and glass).
SLIDE: platformer has finally been released - it's $9.99 and every single penny of it will punish your fingers, nerves and keyboard. OK, we're live, now what? We'd like to see you play it and share
A small patch that fixes some of the "spike-and-platform" issues. Full list of changes: Added a hint on level I-6 Slight changes in spike placement and platform length (in order to make
Added basic options: vsync, antialiasing, texture resolution (for particles and glass).
Completely redesigned all the menus.
Added music (and separate volume settings for it) Optimized camera setup in order to increase game performance on low-end graphic cards Slight changes in spike placement and platform len
This update is long overdue, but here it is: - Added visual effect for perfectly timed jumps in chapter III, so that this mechanic is obvious. - Added visual effect for collecting pickups. - Changed
Added music (and separate volume settings for it) Optimized camera setup in order to increase game performance on low-end graphic cards Slight changes in spike placement and platform len
A small patch that fixes some of the "spike-and-platform" issues. Full list of changes: Added a hint on level I-6 Slight changes in spike placement and platform length (in order to make
They say that every platformer should have controller support. More importantly, you said that this one definitely needs it. So, here we go! In this update we focused on XBox 360 controllers - if you
Completely redesigned all the menus.
They say that every platformer should have controller support. More importantly, you said that this one definitely needs it. So, here we go! In this update we focused on XBox 360 controllers - if you
SLIDE: platformer has finally been released - it's $9.99 and every single penny of it will punish your fingers, nerves and keyboard. OK, we're live, now what? We'd like to see you play it and share
This update is long overdue, but here it is: - Added visual effect for perfectly timed jumps in chapter III, so that this mechanic is obvious. - Added visual effect for collecting pickups. - Changed