SLIDE: platformer Game Banner Image

SLIDE: platformer

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No. of Players: Single Release Date: 2015-07-16 Genre: Indie, Early Access Developer: APAS games Publisher: APAS games Website: https://store.steampowered.com/app/375870/SLIDE_platformer/

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SLIDE: platformer

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Game Description

In some platformers you die a lot. Not because you are being killed by things you could not possibly know - you perfectly know what's what but you still can't pull off the moves. In some platformers you spend 10 minutes on a level that can be passed in under 15 seconds.
You might look at SLIDE's footage and think that it's an easy game. But you would be wrong.

SLIDE is a hardcore 2d platformer where you run, jump and (often) die. No enemies, no blowing stuff up.

What makes this game stand out - for better or worse - is a system of contextual jumps which allows to perform dozens of jumps simply by combining direction keys with the "jump". You can even jump down.

This feature not only makes for a unique paltforming experience but also adds a puzzle element where you need to figure out what jumps are available to you and which ones to perform in certain situations.

Announcements

Build 0.3.7 (01/28/2016)

Added basic options: vsync, antialiasing, texture resolution (for particles and glass).

Embrace the hardcore!

SLIDE: platformer has finally been released - it's $9.99 and every single penny of it will punish your fingers, nerves and keyboard. OK, we're live, now what? We'd like to see you play it and share

Build 0.3.5 (07/31/2015)

A small patch that fixes some of the "spike-and-platform" issues. Full list of changes: Added a hint on level I-6 Slight changes in spike placement and platform length (in order to make

Build 0.3.7 (01/28/2016)

Added basic options: vsync, antialiasing, texture resolution (for particles and glass).

Build 0.3.8 (02/01/2016)

Completely redesigned all the menus.

Build 0.3.4 (07/25/2015)

Added music (and separate volume settings for it) Optimized camera setup in order to increase game performance on low-end graphic cards Slight changes in spike placement and platform len

Build 0.3.6 (01/18/2016)

This update is long overdue, but here it is: - Added visual effect for perfectly timed jumps in chapter III, so that this mechanic is obvious. - Added visual effect for collecting pickups. - Changed

Build 0.3.4 (07/25/2015)

Added music (and separate volume settings for it) Optimized camera setup in order to increase game performance on low-end graphic cards Slight changes in spike placement and platform len

Build 0.3.5 (07/31/2015)

A small patch that fixes some of the "spike-and-platform" issues. Full list of changes: Added a hint on level I-6 Slight changes in spike placement and platform length (in order to make

Build 0.3.9 (02/28/2016)

They say that every platformer should have controller support. More importantly, you said that this one definitely needs it. So, here we go! In this update we focused on XBox 360 controllers - if you

Build 0.3.8 (02/01/2016)

Completely redesigned all the menus.

Build 0.3.9 (02/28/2016)

They say that every platformer should have controller support. More importantly, you said that this one definitely needs it. So, here we go! In this update we focused on XBox 360 controllers - if you

Embrace the hardcore!

SLIDE: platformer has finally been released - it's $9.99 and every single penny of it will punish your fingers, nerves and keyboard. OK, we're live, now what? We'd like to see you play it and share

Build 0.3.6 (01/18/2016)

This update is long overdue, but here it is: - Added visual effect for perfectly timed jumps in chapter III, so that this mechanic is obvious. - Added visual effect for collecting pickups. - Changed