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Hi folks,The crafting update for the new version is now available! It introduces loads of new items and objects, a new crafting functionality, iron ore and the ability to smelt it, as well as many bu
Hi folks,the blueprint update is now available! This means that it's now possible to create and place blueprints in the new version of Rising World. This update also introduces 46 new building materi
Hey folks,This update introduces various glass panes and a total of 19 glass textures, as well as lots of bugfixes and Quality-of-Life changes. Construction elements now spawn debris when destroying
Hi folks,this update is a preparation for the upcoming world generation update - it introduces lots of new plants and trees, vegetables and fruits, farming and plant growth as well as volumetric clou
First of all, thank you so much for your active participation in the survey! In total we received 2941 responses. You can find the survey results here: Survey resultsNow back to the status update: We
Hey folks! We're currently focusing on getting the first playable demo of the new version ready as soon as possible. The first version will be rather a "walking simulator", but it will serve as found
Hi folks! Finally the building update is available for the new version! It introduces almost 200 different materials and 27 different construction shapes. Unlike the Java version, there is no longer
Hey folks,finally the world generation update is available! This is a real game changer, because the game now provides a very varied, randomly generated world. The game now generates various huge isl
After entering Early Access in 2014, JIW-Games have been rewriting their open world sandbox game Rising World to move away from Java and instead use the Unity game engine.Read the full article here:
Hi folks,Finally, a new, massive update is available! It introduces new biomes, underground caves, ridable horses, aggressive animals, new items and much more!First of all, the biggest change are the
Hey folks! We wish you a Merry Christmas and a Happy New Year! We hope you enjoy the holidays and have a great time!We would like to take the opportunity to give you a small status update of the new
Hi folks! It's time for a new status update, but first we want to ask you for some feedback about Rising World and the upcoming version. We've set up a small survey and it would be awesome if you can
Dear Community! We're pleased to announce that the first playable demo of the new version is finally available! It is available as a separate Beta branch on Steam - if you select it, you will still k
Hi folks,Another update is available now! It introduces posters, signs, new crafting stations and several new items.Posters enable you to upload custom images from your hard drive and place them in t
Hi folks! Today we want to share a few more screenshots with you.Brief summaryThe new version will provide much more realistic lights and shadows. In addition to that, lights no longer pass through w
Hi folks,The first (experimental) version of the new Plugin API is now available! It enables you to modify the game in many ways. You can hook into game events (e.g. if the player picks up an item or
Hi folks! It's time for another status update! In the past few weeks we've been mainly working on objects - by this we mean furniture, doors, lamps etc. More specifically, we've been working on objec
Hey folks! We want to give you a small status update of our recent progress.The last weeks we've been mainly working on textures and proper terrain shaders. Unlike the Java version of the game, we're
Hi folks,A new update is now available which finally introduces the first animals to the new version! In total, this update introduces 29 different animals as well as different variants for some anim
Hey folks,A new update is ready which introduces Multiplayer. This includes support for Steam P2P (the "Play with friends" option), LAN support and actual dedicated servers. The dedicated server file