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Our Darker Purpose

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About

No. of Players: Single Release Date: 2014-01-29 Genre: Action, Indie, RPG Developer: Avidly Wild Games Publisher: Avidly Wild Games Website: http://www.ourdarkerpurpose.com

Game Description

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Announcements

New Experimental Patch (v516)

Hi everyone, Pushed through some more bug fixes from last experimental build. Please let us know if any of these don't appear to be working! Archivists should now drop all item types Buyin

Our Darker Purpose: Winter Festival Update

Dearest Friends, The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invite

New Experimental Patch is Now Accessible (v455)

Small update to Experimental branch: Shoelaces now help you run faster as well Solitary library floor should no longer have a random floor characteristic A Second and Third Helping should now give XP

New Experimental Patch is Now Accessible (v452)

General Update Good news! The students of Edgewood discovered some exciting new knick-knacks at the end of the spring semester. Come find them before the Administrators take them away. There's als

New Experimental Patch (v478)

Hi everyone! The halls of Edgewood have shifted again. We'd welcome any help in testing the latest test/experimental patch (v478), accessible through the 'Betas' tab within Steam -> Our Darker Purp

New Patch is Now Live! (v454)

Latest patch is now live! We won't list all them all out here so if you didn't try the test branch you can discover them for yourself... -- 9 new items -- 4 new floor characteristics We've made

New Experimental Patch (v513)

Hi everyone! The quality of life at Edgewood is about to get (marginally) more bearable for its downtrodden residents. We'd welcome any help in testing the latest test/experimental patch (v513), ac

New Experimental Patch is Now Accessible (v452)

General Update Good news! The students of Edgewood discovered some exciting new knick-knacks at the end of the spring semester. Come find them before the Administrators take them away. There's als

New Experimental Patch (v516)

Hi everyone, Pushed through some more bug fixes from last experimental build. Please let us know if any of these don't appear to be working! Archivists should now drop all item types Buyin

New Experimental Patch (v480)

Testing some new optimizations / engine upgrades. No meaningful changes to game since Experimental Patch (v478). Please let us know if there are any crashes.

Experimental patch pushed to live (v480)

For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes! Quick list of things changed... You should now be able

New Experimental Patch (v513)

Hi everyone! The quality of life at Edgewood is about to get (marginally) more bearable for its downtrodden residents. We'd welcome any help in testing the latest test/experimental patch (v513), ac

Hallow Day's Update (v459)

Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update)

Our Darker Purpose: Winter Festival Update

Dearest Friends, The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invite

New Experimental Patch is Now Accessible (v455)

Small update to Experimental branch: Shoelaces now help you run faster as well Solitary library floor should no longer have a random floor characteristic A Second and Third Helping should now give XP

Hallow Day's Update (v459)

Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update)

New Experimental Patch (v480)

Testing some new optimizations / engine upgrades. No meaningful changes to game since Experimental Patch (v478). Please let us know if there are any crashes.

Experimental patch pushed to live (v480)

For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes! Quick list of things changed... You should now be able

New Experimental Patch (v478)

Hi everyone! The halls of Edgewood have shifted again. We'd welcome any help in testing the latest test/experimental patch (v478), accessible through the 'Betas' tab within Steam -> Our Darker Purp

New Patch is Now Live! (v454)

Latest patch is now live! We won't list all them all out here so if you didn't try the test branch you can discover them for yourself... -- 9 new items -- 4 new floor characteristics We've made