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I'm keeping the demo up for now, so you can still try it if you haven't had a chance to do so during Steam Next Fest. Check out what people had to say in #demo-feedback over in our discord and leave
Fixed a rarely occurring bug that caused Zeno's past self to not complete his whole route.Improved the profile of the "low" and "lowest" quality settings to better suite older hardware.Improved the b
We have a date: Time Master will release January 18th!To pass time till the game's January 18 release date (see what we did there?), we thought it was worth putting together a new demo.The previous v
Since launch is imminent, I thought I'd put together a spoiler free guide that can help with progressing through the game, as well as compile some key observations I've seen during play testing.Compl
Here are some awesome pieces from our concept artists that we'll be working on incorporating into the game over the coming few weeks.Here are concepts from an earlier iteration. Specifically, the two
No more'Jump' and 'Cast spell / slide' are now on 2 different hotkeys.- The default hotkey for 'Cast spell / slide' is now Left Alt on they Keyboard and 'X' on Xbox Controller (or its equivalent on o
The time has come for the official release of Time Master! We’re grateful for all of the support we’ve received so far and can’t wait to welcome more time masters to the community. To celebrate the g
Made some adjustments to prevent unintended solutions:- Extended the bridge lengths leading to fragments / pink crystals in T07 and T42.- Increased the platform size in T25.- Adjusted the teleporter
Despite my best attempts to fix it, SGRuri (Blake) managed to find an unintended solution in T42 in 3 different versions of the game. Sometimes admitting defeat is the best option. See the full excha