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First things first: I'm a total noob. And I mean it. That's why when I first came across Lilly and Sasha I was a bit nervous, but hey, it was a a bargain at the time so I decided to give it a try. And let me tell you it was a good decision. Not only I could choose Easy mode, but I also had a blast playing through the game. It made me even regret that I didn't go for Normal mode. I liked the story as well. It wasn't perfect, but still enjoyable. Some parts made me even giggle, some shocked me (dude, the ending!!!), and at the end of the day I went to sleep content I had the chance to spend 22 hours doing all of the tricky quests, challenging puzzles (big plus here) and, what's most important, saving Sasha. As for the bad stuff, well... The music got to me after some time. It's repetative, and got on my nerves a couple of times when I couldn't manage to fulfill a task or whatever. The abundance of story is... too abundant at times. I'm talking dialogues. Some I couldn't wait to skip, didn't make too much sense or were platitudinous. Yes, that's a word. I had to look up some things online to finish the game, althougth I'm not sure if that's my or the game's fault. I'm nothing but a dumb-dumb after all. If you're hesitating whether to buy this game or not, you can listen to me saying: Go for it. It's overall fun! Who doesn't like fun?!
Lilly and Sasha: Curse of the Immortals is a game created with RPGMaker software. It’s a 2D pixelated tale revolving around the two sisters the game is named after. After being fooled into reawakening the evil immortal Zahhak by Donovan the wizard, you spend the rest of the game trying to rectify the mistake, meeting party members and helping people along the way. This title is fun and retro, I enjoyed the hours of gameplay that I put into it as I was very eager to see how the story concluded. When you start the game you watch as Zahhak possesses Sasha’s body and her twin Lilly can only watch in horror. She then vows to do whatever it takes to save Sasha from the curse and their quest begins to find more information or a cure. Along the way you meet Griffin, a member of the Fighter’s Guild who wants to live up to the glory his father once had. With his help your journey then takes you to Enoch for answers as he to ends up joining your cause. Eventually you also meet Viper, a member of the Thieves Guild, you bring her on your quest as she possesses vital information you need. In total you have five party members, each with different strengths and weaknesses. They all become friends as they travel, taking on each enemy that gets in their way. I felt that the cast melded well together, each having a unique personality. Their story seems straight forward but there a few twists and turns that I won’t mention but they’ll keep you on your toes. That, however, is where my praise of the story comes to a bit of a halt. While the main storyline is about saving Sasha, most of the game is spent doing side quests and running around in circles. Lilly often complains she wants to hurry up and save her sister yet doesn’t seem to have much issue with getting side-tracked. I’m ok with an RPG having side-quests, they’re interesting and in this game you need the extra experience points, but the ones in Lilly and Sasha: Curse of the Immortals are very drawn out. An example would be a quest where a ghost asks you to deliver letters, as he was a postman before death. It’s easy to deliver these letters as you travel along your main quest, which is awesome and makes a lot of sense. Once you’re done, however, things take a turn in the quest which is also ok. I found the extra task of getting coffee for the party members so they could stay awake to be extremely annoying. While it is during the quest, it’s a very unnecessary objective to have there. Repeat unnecessary objectives in all of the side quests and main quests and it adds up. I imagine this is to make up for the fact that the world in the game is actually pretty small and with not much to do aside from save Sasha the gameplay had to be extended. Yes, sadly none of the side quests are story driven and don’t add much more depth to the characters. While you’re knee deep in side quests, you will notice the game mechanics are pretty simple. You walk around and interact with people and objects. Enemies roam around freely so you can engage with them or try to avoid them. Most move pretty slowly and in predictable patterns so it’s not hard to walk around them. When you are in battle you’ll be fighting with only three characters and a pet, if you have one. Your options are a bit limited, you can do a special move, a quick attack, a strong attack, a team attack or use an item. You can’t block unfortunately and you never gain any new skills. Your moves all rely on stamina as mana is not present in the game. You can augment your characters with weapons, armor, charms, trinkets and runes. The only real variety comes from trinkets and runes. Trinkets add special aspects such as “always have the first turn” or “dodge easier” and the runes affect your strong and weak attacks adding poison, blind and other bonuses to them. The game mechanics work but they can seem a bit boring in this modern age. While it is only an RPGMaker game a bit more variety and features would have been nice. The art in the game is fine, using retro-style pixels except for the character portraits. One thing I did not like was during battle the character portraits were not there, instead at the bottom of the screen where their stats are you only see their sprite enlarged. This seemed like a wasted opportunity since the portrait artwork is nice. The audio in the game is also fine. The game has sound effects where they should be and the characters even make grunts when they attack or are attacked. What I really enjoyed was the music. Most of it fit the game very well and kept the tempo of the story points. The battle music was very catchy, which is good since you will end up hearing it a lot. I ended the game at level 25 with about 20 hours of gameplay though I’m sure a good bit of that was idle time. Despite being overrun with side quests I did enjoy the story. The game also adds in puzzles to keep you on your toes, though I found a lot of them to be annoying personally. The greatest flaw of Lilly and Sasha: Curse of the Immortals is that it’s the first game in a trilogy. The game is drawn out to make it seem longer than it has to be if it was just one whole entity. In the end, you don’t feel fulfilled because the story carries over to the next game so really not much is accomplished making this title feel like a very long prologue. While I liked it I would warn buyers that you should be prepared to buy the next two games to finish things completely. Luckily you can carry over your save files between games so you don’t have to start from scratch each time. With trading cards, a humorous story, and fun RPG elements, the good certainly outweighs the bad, so pick this one up. For more recommendations and reviews on our favorite up and coming quality games follow Lot's O Giveaway's [http://steamcommunity.com/groups/LotsOGiveaways] group curations here [http://steamcommunity.com/groups/LotsOGiveaways#curation]!
I absolutely loved this game. Reminded meof my younger days sitting at my Nintendo playing Dragon Warrior for hours on end. I had a hard time putting this one down as well. Challenging puzzles and an interesting story line. Looking forward to starting the sequel. Definately a must buy for us old school gamers.
Great game Great story Great RPG 5p worth it
Pretty decent RPG ,cool backgrounds from drops
Story ; 9.2/10 Music ; 8.4/10 Control ; 7.2/10 + RPG + Puzzle = GGWP - Mouse click = = RIP Keyboard ~Greyfox Players~
The plot is compelling and original, but despite the innovative combat interface the combat still feels like a generic fantasy RPG. Many of the quests are interesting, but some are tedious and fall into what I call a "queue stack", where what you really want is A, but then you need B to get A, and then need to do C to get B, so you have to do C to get B to get A. The writing is full of a quirky sense of humor with lots of Fourth Wall breaking and Lampshade Hanging, but unfortunately also a distinctly Libertarian political bent (at one point, one NPC literally rants about monetary policy and exchange rates). I got it because it was on sale for only $0.08, making it the best $0.08 I ever spent. But I'm not sure it's worth paying full price.
Pros: Excellent music, graphics and gameplay. steam trading cards Great dialogue with humor, many good puzzle to solve. Characters with personality and well defined, Cons:
Nice story and good soundtrack and very funny and sarcastics NPCs xD
It is a RPG game that contains a interesting story and many built-in puzzle games. With that being said, the battle system is meh and the fun part are puzzles and storyline. There really isnt too much in the battle part, you will do A LOT grinding even in easy mode but dont ever expect a new skill will be acquire throught lvl up or the developing of story cuz there is no such thing. On the other hand, the music is quite awesome, puzzles are fascinating with a bit scretch. Let me put it in this way, battle totally not interesting so if you cares most about the battle in RPG,skip this. Otherwise it is not bad to grab it when on sale. Oh BTW, tho not listed, controller is supported. 7/10
Great RPG has lots of puzzles some are challenging too... the puzzles sorta remeind me of some Zelda puzzles and im a Zelda fan.
I must say, for a game that was damn near free this is a gem. I don't feel like I'm playing an RPGMaker title, I feel like I'm playing something that had a lot of time and love put into it. If the rest of the games in this series are as good it's definitely something I recommend picking up, even if it isn't on sale any more.
The quest to the get the souvenier in Quenara and the entire village of the damned was very enjoyable. I seldom laugh in a game. for that this game gets my approval.
I really enjoyed this game. It's a nice and clever RPG. It has a lot more puzzles than most RPGs I've played, which was a nice change. I also like that the game is designed so that you don't need to grind, because grinding is not interesting, in spite of what some game designers seem to think. The storyline is entertaining, and the dialogue is frequently hilarious. I actually laughed out loud a lot. And I didn't spot any major grammar or spelling errors, which was a nice change; I'm used to RPGs where the creator doesn't know the difference between "your" and "you're" which drives me crazy. Overall, I would recommend this game to people who like puzzles. If you're more inclined towards the pure battle-type RPG, then this is probably not for you, but if you like an RPG with story and lots of quests to do, then this is great! Update: Almost 3 years later, and I've replayed this game multiple times; it's still one of my favorites.
A GOOD RPG UNTIL YOU DIG INTO IT It was my first RPG in a long time and despite of many unpolished points I was soaked with the spirit of tactical RPG like a loaf of bread dropped into a bowl of soup. One of the brightest parts of the game was an occasional puzzle that require a bit of logical thinking. After that you mostly keep fighting pretty similar fights with a sweet soundtrack. I got to a point where there are 5 playable characters, but I have been using only 3. The main problem is that you cannot check the skills outside a battle, which means that you are forced to test the compositions with a risk of losing. Equipment management is a bit confusing too: the items are bound to the characters and you cannot exchange them, at least not all of them. Other major problem for me was an extremely childish/teenage plot and dialogues. At some point the lines are getting so annoying that you don't even want to follow a story any more. To summarize, the game is not the best representative of a genre and lacks many essential interface things that would only improve the gameplay. Judging from my experience "Lilly and Sasha: Curse of the Immortals" will give you a few hours of fun and then all the rough points will start poking you in the eye and there is a high possibility that you will abandon this toy. Try to have some fun while it lasts.
Great game. Good story, the battle system is good, and the music matches up with the game. What really makes this game special is the humor, I got quite a few laughs out of this one. You can 100% this game in about 18-20 hours so it won't just drag on. It does immediently pick right back up in the second Lilly and Sasha game. All in all this is something I would reccomend to anyone that likes playing RPG's, I look forward to playing the rest of these games.
Playing status: 100% completion, finished the game INTRO Lilly and Sasha: Curse of the Immortals is the first part of the Lilly and Sasha [https://store.steampowered.com/search/?term=Lilly+and+Sasha&developer=John+Wizard] series, an RPG Maker game about twin sisters that are looking for a cure for one of the siblings' curse. Unlike other RPG Maker games, it focuses more on puzzle-solving rather than battling enemies, with a lot of side quests in between. Pros: - 3 difficulties - A lot of side quests to finish - Unique puzzles on each dungeon Cons: - Battles can be quite repetitive Specs Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 SHOULD YOU BUY THIS GAME? Yes. If you like to play RPG Maker games with a lot of puzzles and amusing dialogues, buy this game. -------------------------------------------------------------------------------- IN-DEPTH REVIEW VISUALS Lilly and Sasha: Curse of the Immortals' visuals might look similar to those default RPG Maker assets, but it actually has a lot of customizations beneath it. The most apparent one is the main menu, which is simplified and made in such a way to provide a lot of information that you need. Area maps, quests details, tutorials - everything is available to help you understand what the game has to offer. STORY The story can be a weak or strong point in the game. If you are looking for a game with a good narrative, this isn't your game. It tends to skip over a lot of touching moments, giving you an empty feeling to it. However, it compensates it with their amusing dialogues. The game has a lot of side quests with stories that are not connected to the main story at all. This gives more context on the characters' personalities which I found similar to ours. A lot of fourth breaking wall jokes are introduced, letting you know what you feel about the game through the characters' conversations. The endings to the side quests also tend to be unpredictable, and the silly yet foolish nature of the party give color to the dialogues. I always can't wait to see what the game has to offer whenever I start a new side quest. THE GAME Gameplay The game is played like other RPG Maker games where you can explore the area and fight enemies, except that it also has puzzles embedded in the dungeons. You need to solve these puzzles, which are unique to each dungeon, to continue with the game, and while most of them are easy to solve, some can also give you trouble. Side quests are abundant. You'll spend most of your playtime finishing side quests which can give you a lot of exp to compensate for your time battling enemies. They are usually in the form of fetch quests with you having to go back and forth between areas. To be honest, finishing side quests is something that I prefer rather than grinding enemies, and the amusing dialogue that was given when you do it helps to break the repetitiveness. I'm not sure if it's because I played in the easy difficulty or not, but fighting enemies become a chore to me. You'll have to deal with the slow attacking animation that you can't skip, and enemies can be killed in the same way as others. Moreover, your damage is randomized. You'll either get a normal, good, great, or excellent mark on each attack, with it dealing different damage depends on the mark. The thing is, you don't know which one that you'll get - there isn't any weaknesses or resistance formula and the difference between each mark is quite high. Length and Difficulty I finished the game in the easy difficulty in 15h. There are 3 difficulties in total, and I'm glad I chose the easiest one. The repetitive battle just makes me want to avoid it altogether, and surprisingly, the game actually encourages this practice. Side quests give more exp compared to combat, especially since the exp that you'll get from battling enemies will be adjusted based on you and your enemy's level. It should be possible to finish the game without triggering the normal battles at all, although I still try to defeat all enemies at least once. This might be obvious, but the game is easy in the easy difficulty. Some puzzles might give you trouble, although you should be able to figure them out by thinking and/or trying them out a few times. If you decide to give up, the game also has a manual linked to the store page. You also can use the manual to make sure you're not missing anything out, although I found that most things are not hidden aside from some side quests where you have to search the whole map just to find one person. Problems The game stutters a bit in the first town when I played it for the first time. It fixed itself after I changed the compatibility mode to Windows XP Service Pack 3 though. CONCLUSION Lilly and Sasha: Curse of the Immortals might look like those cheap RPG Maker games at first, but it is actually one of the high-quality ones that I have played on Steam. I liked how you only need to finish side quests to finish the game without even having to worry about grinding the normal enemies. However, the game is not for you if you prefer to play combat-focused games, and since it's a part of a trilogy, it's obvious that the story isn't finished here. As for me, I really enjoyed playing this game and can't wait to start the next one, Lilly and Sasha: Nexus of Souls [https://store.steampowered.com/app/370040] (my review [https://steamcommunity.com/profiles/76561198132503739/recommended/370040]).
Lilly and Sasha: Curse of the Immortals is a RPGMaker game about Sasha becoming possessed bu an immortal, her sister Lilly will try to save her. I was pleasantly surprised on how good this game was. There will be a lot of quest to do, and lots of fun in this game.
The game is unplayable - I bought this game sometime last year, but never played it until now... Except now I can't play it because it literally goes like 3 fps... I built my pc - it's got enough power to make this game run at 9000 fps... There's absolutely no reason for this game to be so poorly optimized... makes no sense ------------------ System Information ------------------ Time of this report: 5/9/2016, 20:08:23 Machine name: CASSIUS Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.160211-0600) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. BIOS: BIOS Date: 08/06/13 15:48:54 Ver: 04.06.05 Processor: AMD FX(tm)-8320 Eight-Core Processor (8 CPUs), ~3.5GHz Memory: 8192MB RAM Available OS Memory: 8156MB RAM Page File: 3666MB used, 12644MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 System DPI Setting: 96 DPI (100 percent) DxDiag Version: 6.01.7601.17514 32bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 650 Manufacturer: NVIDIA Chip type: GeForce GTX 650 DAC type: Integrated RAMDAC Display Memory: 4038 MB Dedicated Memory: 1990 MB Shared Memory: 2048 MB Current Mode: 1360 x 768 (32 bit) (60Hz) Monitor Model: LCD TV D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled
I haven't finished the game yet; I'm at about 35% completion, so take that for what it's worth. So far, the game has been a lot of fun. Combat mechanics aren't very complicated; each character has 1. A weak attack, a strong attack, (both of which start generic but can be altered by runes) 2. A powerful attack, heal or buff unique to that character, and 3. Team attacks based on the other people placed on the team with them. In place of a static MP system, characters use Stamina, which regenerates in battle. The dialogue is pretty entertaining, with characters feeling pretty well fleshed out in personality. This occasionally gives rise to conflict within the party, which gives the group a degree of believabilty many games lack. EDIT: I forgot in my first draft to mention the puzzles, which deserve recognition. While they wren't quite as common or as intense as Lufia/Lufia II, they bring those games to mind. Specifically, a LOT of the side quests offer tangible rewards for playing through puzzles, so while they aren't "necessary," those of us who enjoy such things get a warm fuzzy feeling AND better gear. My only complaint (and it's a doozy) is that as of the time of this writing, gear bonuses are not being added properly to your chars. I haven't done my homework on things like Strength, and Agility, but they seem to be working. However, Spirit (which adds HP) is NOT being added to the characters' HP totals. This means characters whose gear focuses on toughness (like Griffin, one of your early chars) suffer, since their gear gives up points in other stats which do seem to be added in. Hopefully the devs will fix this. In all, it's been a fun game so far. Seems a bit brief, but for the price, the length is reasonable.