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Centauri Sector

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No. of Players: Single Release Date: 2015-06-23 Genre: Action, Indie, Strategy Developer: GNeguceanu Publisher: GNeguceanu Website: https://store.steampowered.com/app/355810/Centauri_Sector/

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Centauri Sector

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Game Description

Centauri Sector is a tactical, space combat game that combines several gameplay elements effectively to create an addicting game. You assume the role of a fleet commander, starting out with a basic corvette class ship, tasked with defending the Tabula Rasa system from constant space pirate attacks. The main campaign plays in turns, as players move their ship or fleet once per turn before engaging in the tactical battles.

After each successful mission, players gain prestige (money/credits) and experience, to level up and unlock skills like speed boosts, shield upgrades and more. The level ups also allow fleet slots to add ships to a squad. Not only can different ship types be added, but each ship has different weapon and module slots depending on the class. Players can also purchase and add modules that increase shield capacity, buffer a weapon’s overheating rate, and speed up engines.

Features:

  • Pilot your flag ship in an awesome top down 2D combat.
  • While in combat manage your shields, power, weapons capacitor and more.
  • Engage in advanced tactical combat by forming your own fleet and issuing commands to destroy the pirates.
  • Gain new active and passive skills and bonuses by climbing through the ranks.
  • Equip your ships with a wide variety of modules and guns.
  • Engage in a dynamic war powered by a turn based dynamic campaign that doesn't always plays the same.
  • Participate in ground defense missions.

Announcements

Civitatem : Dev Blog #3 – Time and Seasons

In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins, based on what speed you use: normal or fast forward (150% speed). Each seasons has its own cha

Update 1.00.51 and Steam Sale!

Hi Guys, This is the second major update since the first patch, even though i have released hidden patches during this time, to fix bugs or similar issues. The biggest feature that this update bri

Civitatem - Steam Store page Launched!

The upcoming medieval city builder Civitatem has now a coming soon page on Steam. If you are interested about the game, please follow and wishlist on the page: http://store.steampowered.com/app/670

Civitatem : Dev Blog #2 – Building a village

To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron. Some of these resources regenerate every few seasons or so, like trees, bushes with berries, a

Launch Day Event!

Hi Guys, To spice up things a little, lets start with an event. Share your best screenshots or/and videos from Centauri Sector on the Community Hub and get a chance to win 3 Centauri Sector Steam K

Update 1.00.30 - Bug Fixes, New Features & Tweaks

Hi Guys, Here is the first update after ten days since release. This update brings major bug fixes, new features like zoom in/out in tactical combat, rebindable keys, improved engagement on campa

Civitatem : Dev Blog# 1 - And so it begins...

Hi Guys, I've been working on the this project for almost a year and now that i am approaching the Alpha launch (4-6 weeks) , i am gona start this week a series of dev blog posts to keep up to dat

Civitatem is now live!

Hi Guys, My second solo project is now live! Civitatem, a medieval city builder, where you help your villagers raise a new settlement in dangerous lands by making use of their skills and available w

Launch Day Event!

Hi Guys, To spice up things a little, lets start with an event. Share your best screenshots or/and videos from Centauri Sector on the Community Hub and get a chance to win 3 Centauri Sector Steam K

Linux and Mac builds are now available!

Hi Guys, Update: Builds are now set as live, no need to opt in for Beta. Linux: The game is on 32bits but it was tested on Ubuntu 12.04 (64 bits). It might ask for libudev1 and libnotify libudev1

Civitatem : Dev Blog #3 – Time and Seasons

In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins, based on what speed you use: normal or fast forward (150% speed). Each seasons has its own cha

Civitatem - Steam Store page Launched!

The upcoming medieval city builder Civitatem has now a coming soon page on Steam. If you are interested about the game, please follow and wishlist on the page: http://store.steampowered.com/app/670

Civitatem : Dev Blog# 1 - And so it begins...

Hi Guys, I've been working on the this project for almost a year and now that i am approaching the Alpha launch (4-6 weeks) , i am gona start this week a series of dev blog posts to keep up to dat

Linux and Mac builds are now available!

Hi Guys, Update: Builds are now set as live, no need to opt in for Beta. Linux: The game is on 32bits but it was tested on Ubuntu 12.04 (64 bits). It might ask for libudev1 and libnotify libudev1

Update 1.00.51 and Steam Sale!

Hi Guys, This is the second major update since the first patch, even though i have released hidden patches during this time, to fix bugs or similar issues. The biggest feature that this update bri

Civitatem : Dev Blog #2 – Building a village

To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron. Some of these resources regenerate every few seasons or so, like trees, bushes with berries, a

Update 1.00.30 - Bug Fixes, New Features & Tweaks

Hi Guys, Here is the first update after ten days since release. This update brings major bug fixes, new features like zoom in/out in tactical combat, rebindable keys, improved engagement on campa