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Diehard Dungeon

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About

No. of Players: Single Release Date: 2014-03-05 Genre: Action, Adventure, Indie, RPG Developer: Tricktale Publisher: Tricktale Website: http://dieharddungeon.wordpress.com

Game Description



Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?

Minigames

  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Destroy 10 pyramids as quickly as possible, whilst avoiding the gaze of the searching eyes, and the hordes of bloodthirsty zombies.

    Each minigame has a global leaderboard.

Announcements

Version 1.6 is Live!

Hi everyone! This is a fairly substantial update. I hope you like the new additions. Changelog: New feature: Shields. There are two shields that the player can pick up and use: a standard shield a

Version 1.7.1 is Live!

Hi everyone, This is only a small patch that doesn't contain anything particularly exciting, but it does fix a critical issue with one of the perks not working. Changelog: The Sword Damage+ perk

Version 1.5.1 is Live!

Hi everyone! This is a small update, but one that brings some significant changes. Changelog: Sword swing delay has been removed. Every button press will now result in a sword swing. Room generati

Version 1.7 is Live!

Hi everyone! This is another big update that adds lots of new features and improvements. Changelog: Perks. After a successful run (escape from the dungeon), the player will be rewarded with a ran

Version 1.8 is Live!

Hi everyone, Version 1.8 is finally here! Changelog: Fading Light - A new minigame that costs 10 tokens to unlock. New enemy - Searching Eye. The respin system for green chests has changed. Ever

Version 1.7.6 is Live!

Hi everyone, This is just a tiny update, but one that fixes a couple of potentially big issues. Changelog: The new enemy spawn system included in the previous patch, inadvertently led to the pos

Version 1.5.1 is Live!

Hi everyone! This is a small update, but one that brings some significant changes. Changelog: Sword swing delay has been removed. Every button press will now result in a sword swing. Room generati

Version 1.7.6 is Live!

Hi everyone, This is just a tiny update, but one that fixes a couple of potentially big issues. Changelog: The new enemy spawn system included in the previous patch, inadvertently led to the pos

Version 1.8 is Live!

Hi everyone, Version 1.8 is finally here! Changelog: Fading Light - A new minigame that costs 10 tokens to unlock. New enemy - Searching Eye. The respin system for green chests has changed. Ever

Version 1.7.5 is Live!

Hi everyone, This patch addresses issues with difficulty, unfair/cheap deaths, Champion Mode improvements and much more. The changes should have a dramatic on how the game feels and plays, especiall

Version 1.6.5 is Live!

Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dra

Version 1.6.5 is Live!

Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dra

Version 1.5.2 is Live!

Hi everyone! This patch includes a feature that has been requested many times: Player customisation. Pink bandana and yellow shoes FTW! The feature is limited to changing colours, but it's surpr

Version 1.7.1 is Live!

Hi everyone, This is only a small patch that doesn't contain anything particularly exciting, but it does fix a critical issue with one of the perks not working. Changelog: The Sword Damage+ perk

Version 1.8.1 is Live!

Hi everyone, This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes. Changelog: A bug that showed an incorrect number of tokens r

Version 1.8.1 is Live!

Hi everyone, This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes. Changelog: A bug that showed an incorrect number of tokens r

Version 1.7 is Live!

Hi everyone! This is another big update that adds lots of new features and improvements. Changelog: Perks. After a successful run (escape from the dungeon), the player will be rewarded with a ran

Version 1.5.2 is Live!

Hi everyone! This patch includes a feature that has been requested many times: Player customisation. Pink bandana and yellow shoes FTW! The feature is limited to changing colours, but it's surpr

Version 1.6 is Live!

Hi everyone! This is a fairly substantial update. I hope you like the new additions. Changelog: New feature: Shields. There are two shields that the player can pick up and use: a standard shield a

Version 1.7.5 is Live!

Hi everyone, This patch addresses issues with difficulty, unfair/cheap deaths, Champion Mode improvements and much more. The changes should have a dramatic on how the game feels and plays, especiall