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Fixed a problem with the packaging of the Mac build.
General game balancing. Portal towers do not absorb the Grim Lord damage anymore. Removed relation between portal towers' lifetime and Grim Lord distance. Added damage reduction rate to Grim Lords.
Hello!First of all, thank you for supporting Grim Horde and our team. Today, we would like to introduce our new feature: the boss fight.In the game's current state, your journey as a Grim Lord contin
Come and see me trying to beat the demo starting from scratch. I'll beat up all the defenders while destroying their cities. I will be unwavering until I defeat the boss and his puny humans. The seco
Come and see me trying to beat the demo starting from scratch. Again.Last time the defenders and the final boss were able to mercilessly kill me again and again, preventing me from succeeding in the
Grim Horde is a game that released into Early Access with Native Linux support and it's another fast-paced rogue-lite hell in a slightly similar way to the chaos found in Vampire Survivors only you c
Added V-Sync toggle to the settings screen. Fixed "Cornelius Cousin" achievement not unlocking in some cases. Improved sound mix. Added total souls reaped to the "Reaping Report." Gluttony fork anim
Finally, after many days of testing and working closely with our fantastic community, we found and eradicated the "boss-fight crash" issue. Some users who previously couldn't terminate the raid can n
New features: Added raid stats in the pause menu. Added detailed raid stats in the end raid menu.Bug Fix: Made the Grim Lord's view range to match the screen area (It was smaller, causing minions to
Added new map: The Cave. Added new game mode: Rush (available in the new map). General improvements. Three new achievements. Added new music for the winter map. Added new music for the winter siege
Reworked Banshee's Sabbath upgrade card and subdivided it into levels. Level 3 of Workers Right card upgrade now doubles minions' attack speed. Added Demon Party card to increase minion cap for the
Update 0.1.5EA of Grim Horde adds a new Grim Lord: Gluttony!The first of the Seven Sins!The Grim Lord is unlocked by recovering the Necronomicon after beating the boss battle on the winter map. If th
This is a minor bug fix release: Farm stopped spawning after some time on the farmland map. Minor rendering performance optimizations. Removed the 60 FPS cap.
After a few months of hard work, and thanks to our community that gave us precious feedback, we finally achieved another goal: releasing an alpha demo here on steam!We are eager to know your first im
New minion card: Monster Party.New Generic card: Lucky Paw.Reworked some cards pricing.Added 11 new Achievements.Reworked 5 old Achievements.Added 3 new Tech-tree upgrades.Refundability of a single t
As usual, we wish to share the thought process we adopted while developing.From the first alpha of the game, upgrading your Grim Lord was a big part of the experience. For those not familiar with the
Added new -Necromancer only- bonus map: The Cemetery. (Bug Fix) Minions are not attacking enemies in range if following the Grim Lord. Improved sprite Y-Sorting. Added new achievement.The map includ
This update could be considered a minor for many, but not for us!Finally, you can change the control settings and play smoothly with just one hand. It's a game-changer for usability and accessibility
Dear followers, players and wishlisters, all hail the Grim Lords!The Grim Horde will be unleashed just after the Steam Next Fest.Early Access on the 21st of June.The principle is as simple as it is e