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Incomplete garbage.
Abandoned
It runs like a dog on my quad core and looks like a game from 2002. The combat and AI are simplistic and woefull. There is a game in there somewhere it just feels like it was never play tested. I don't care if it's Indy, bad game play is bad game play. Play Titan Quest or the Witcher series, then play this game you'll be saying to yourself, why am I playing this!
I bought into this game long after it's Kickstarter had concluded. Based on what I saw, it looked promising. I played a little bit of the beta, and liked where it was going, but now it appears to have stopped going anywhere. I made a mistake, one that I'll learn from in this new age of crowd funded Indie games, but I'll get to that in a moment. First, I don't think was a scam, even if I do think continuing to sell it might be. I think the developers actually did have every intention of fully developing this product, you can see that by the work that went into the product as it exists. But, the developers made a mistake themselves early on that more or less doomed the project. My mistake was not checking the history of the game, seeing how it was funded, and what that looked like. Turns out it was a crowd funded game, and upon further investigation they appear to have not ask for nearly enough cash to keep the project going. That is only my opinion, but the stated goals are fairly ambitious for $35K in funding. I'm sad it didn't come to fruition and wish the developers the best in their future endeavors. Because, I imagine that this was even more disappointing to them than it was to the supporters.
I purchased this because I enjoy RPGs and adventure games in general, and this seemed to have both of those elements. Unfortunately, the final impression was pretty underwhelming. Legends of Aethereus isn't a bad game, but it's not that good either. For me, this title fell into the mediocre category pretty quickly. Pros: I loved the environments. While not too highly detailed, they were well fleshed out and large. I especially enjoyed the forest areas with all of the greenery and lush vegetation. The character growth features a nice system where there are six main attributes sectioned into three pairs and displayed on progression bars. Each attribute has a complementary one on the bar that prevents you from maxing out every stat. For example: filling up the strength/agility bar with points in strength prevents your character from being agile. It's a nice system that allows for specialization instead of overpowered characters. The skill trees are also quite large and feature a lot of skills to obtain and expand upon. Cons: While the environments were well-made, the character and costume models, unfortunately, were not. Character textures are flat and dull with the characters themselves not being pretty lifeless. I suppose it's just a gripe of mine, but I would've expected a bit more detail on the character models considering how much better the environments look. The fighting engine is quite simple. The game's website boasts of a physics-based fighting system, but so far in my playthrough, combat just boiled down to dodging to the side and swinging your weapon (I've only played a melee character, so ranged attacks might be different). Enemies aren't that bright, either. They'll detect you and then just perform one attack the majority of the time. Regarding enemies, there are some areas where they spawn indefinitely. It can get pretty frustrating when attempting to pick up a quest item or some loot and enemies keep on coming. Most of the time, there isn't a musical change that signals an attack, so you can get surprised from time to time. It's not that big of an issue, but I get the impression that unlimited waves of enemies were used to create tension, but they instead end up being a point of frustration. Quests are extremely simple. So far, everything I've experienced has basically been: go to a certain place, fight some enemies, get an item or wait out an attack, then return and collect your reward. Crafting is also simple with few different armor models. Most of the armor looks the same with maybe an extra texture or armor piece added. Though I've only seen the Tier I armor and weapons and tiers II and III may have more different kinds. All in all, I wanted to like Legends of Aethereus as it seemed like a good entry in the adventure-RPG genre, but it turned out to be quite underwhelming. It's good if you want something quick to do, but at this point, that's about it. Perhaps the developer is working on more content and updating the gameplay engines somewhat, but until that happens, I would say to hold off on it.
a Friend Gifted me this game. Were not Friends anymore
Game was horrible. I think the development for this game stopped as welll. so please stay clear of this game.
Dead in the water.
Cash and grab. I feel used and abused after buying this way back when it showed promise.
This is a good game, light, entertaining and enjoyable. I haven't had many problems with bugs and the few glitches can be worked around in game. Just move around and try different things. As for resorces, choose a colour scheem and trade with your friends. Secondly don't sit on the money, when you return from a mission one or both of the traders will be available to buy the gear you don't want and sell you the good stuff you need to make the better items. The traders sell individually to each player and are restocked each time you return from completing a mission.
Probably one of the worst game I have ever played. High retail price of 30$ (the real price should be 5-8$) and buggy, it looks like an uncompleted work. It is clear that devs went far over their possibilities with kickstarter, trying to do too much. The result is a game which potentially could be a good rpg but in reality is a fiasco. The skill system is totally useless and repetitive, graphics is old and ugly and the crafting system (which could be pretty interesting) is unbalanced and poorly refined. Moreover quests are boring and repetitive, mobs looks all the same, etc etc. It is probably the first time ever I have nothing good to say about a game. What I hate most about this game is that devs lied upon release promizing features which were never there. This is false advertizing, I hope this things will be punishable one day. DON'T WASTE YOUR MONEY!
Loved it! I don't agree with the majority of the reviews. Very original. My only complaint was the final boss fight was very laggy. The crafting was fun and relevant. Combat was very different then a typical hack & slash. Long distance shooting was very fun! I wish they would make a sequel.
Clunky combat, terrible hitboxes, useless hub world, useless hub world customization, uninteresting story, boring quests. There is literally no redeeming value for this game. Do not get it. It will be a complete waste of your money.
Never should have left Early Access, it's abandonware and total garbage. 10/10 want refund.
cannot recommend as of the latest build this should be noted that this is closed to open beta then a full release as many systems in the game are not fuctional. the melee combat is very close to the original fable just not as good. single handed weapons dont have any sort of combat system and while there are "power attacks" it is not mentioned anywhere in the tutorial (which never goes away). while there are directional attacks from movement they are situational and dont work that well unless you know exactly how to use them. many times for any attack i swing and my character will walk past the enemy swinging uselessly. ranged combat works rather well with the exception that while aiming you cannot move (as of the build i am using). as well that your cursor moves rather slowly. the skill system is a standard reagent system, you use items to use your skills. some of the skills from the two classes work really well but there seems to be an amount of randomness about some of the abilities, for example a skill for one of the classes builds a turret that you have to control this is mentioned nowhere in the skill system. another issue with combat is that your character cannot run when having a weapon drawn this is in contrast to your enemies which can and they will take advantage of this swarming you at time sunless your aim is good. the leveling system while not inspired works well. with an amount of points given towards physical stats and a point for skill. its a fairly standard system that could use more explanation in the game. there are 6 stats with 3 in opposition so you cant have max strength and max speed. these stats also affect your ability to carry things, your aim time, and attack strength. the thing i was looking forward to in the game was the crafting system whihc breakes down weapons and armore into their base components which you can select which material to build with. the major issure with this is that i have built the best weapon on can within the first half hour of the game and i have yet to run into the materials to build a better weapon which is rare and hard to get from any of the vendors. the designs for the weapons are nice and with the rifles pistols and crossbows it is mention you can have multiple barrels. this is not implemented yet. if the game was more finished, they fixed the combat system, and varied up the effects fo the different crafting materials i could recomment it but as of the current build i cannon.
I"d like to recomend this game, the aesthetics aren't that bad. It had promise. But the combat is clunky, character models are kind of ugly, and it's abandonware. I'd like to say this game could be great, and I know I have a small amount of time in this game, but unless you see it under 5 bucks and really like hack and slash games, just, just don't buy it.
2017, still no updates. Can't believe this is still available for purchase and no one is doing anything about these fraudsters.
I'm going to start off with this is a fun game. The combat I find well done, but still a little clunky. It constists of a lot of blocking, parrying, and dodging. There's a decent variety of enemies and they are creative and fun to fight, and a bit of a challenge with the flank-loving AI. The graphics are pretty nice, and the mission setup is kinda cool. The weapon/armor creation and customization is really fun to toy with and create new things for first few hours. Character customization isn't all that bad either, and the armor and weapons look nice aethestically. I found it fun for a few hours, a bit more with the easy set up Co-op with a friend. Lastly, this game is not dead. The devs are still working on it, and may end up changing or fixing what I have mentioned. It has recieved a few patches since purchase. On to the cons for Legends of Aethereus. The skill tree is mediocore. It looks very vast, but it consists of a few skills with just a bunch of shallow upgrades. The skills themselves aren't very interesting either. The map seems quite small, and many different areas reuse very large chunks of terrains and models, and makes many areas seem very very similar. The weapon and armor creation seems vast at first, but I later realized it's quite simple and a bit shallow. You run out of things to make fast, and Crafting is the only way to find decent weapons and armor. It consists of making the same things over and over, but just changing the material it is made out of, to make it more effective. The game is very buggy and poorly optimized. There are memory leaks that can bring even great systems to its knees over time which can really kill the experience. The game overall has a cheap feel, which is to be expected with a small studio indie game. Tl;DR - Personally, I would not recommend the game. There is fun to be had, and I'm sure there are people out there who would enjoy this game. There are, however, flaws,bugs, and lack of depth in the game that should be pointed out and considered before throwing $30 on this game.
It makes an attempt to be an RPG but misses it. LoA has combat mechanic issues such as sluggish movements, jerky mob animations (blinking around when shifting pose), melee & ranged combat feels awkward - your head interferes with aiming as it sits on top of the reticle. The AI is terrible: Turrets break the AI and you can S key backwards avoiding nearly all attack animations. There is a fairly interesting crafting system allowing you to choose part designs and materials each facting into stats on the final item. Why did I pick it up? It looked interesting but it turned out to be painfully mediocre except for the crafting system.
The developer seems to have stopped supporting and developing this game. Waste of money, stay away.
Clearly well intended, and it certainly has some good ideas, but it's clunky, awkward and ultimately not up to par with its contemporaries.