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Mod Support! For a complete list of changes check out the changelog on indev. To use a mod, either subscribe to it on Steam Workshop or copy the mod to your Mods folder where Gnomoria is installed.
General Added automatons Researched after prosthetic limbs Crafted at Engineer Shop Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed Body part
The latest stable build of Gnomoria is now available on both OSX and linux platforms. The current indev build of Gnomoria is well into mod support and still has a little ways to go before making it'
General Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows Added a restock threshold setting to each stockpile Stockpile automati
This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items an
General Reduced mant aggro range to keep them focused on stealing food. Increased the minimum food + drink before mants start spawning Adjusted mant spawns so that lower food/drink stocks attract
Today's Deal: Save 66% on Gnomoria!*Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!*Offer ends Friday at 10AM
General Added prosthetic limbs Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital Armor can't be worn over prosthetic limbs Can be viewed through the charact
General Added silica - Obtained through prospecting in addition to slivers Added ceramic tile - Crafted at a Kiln with clay, silica and coal Changed Ceramic Wall recipe to use ceramic tile. The
General Added automatons Researched after prosthetic limbs Crafted at Engineer Shop Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed Body part
The latest stable build of Gnomoria is now available on both OSX and linux platforms. The current indev build of Gnomoria is well into mod support and still has a little ways to go before making it'
General Added silica - Obtained through prospecting in addition to slivers Added ceramic tile - Crafted at a Kiln with clay, silica and coal Changed Ceramic Wall recipe to use ceramic tile. The
General Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows Added a restock threshold setting to each stockpile Stockpile automati
General Golem spawns now based off amount of unstocked goods instead of darkness Golems can spawn from soil, raw stone, raw ore, logs, blocks, bars and planks Items convert into a golem and rever
This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items an
Gnomoria official site> is a sandbox village management ‘em up that tasks you with helping a group of outcast gnomes on their way to building a kingdom/gnome utopia. After a few years in Early
After a successful Early Access,Gnomoria is now released on Steam!Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive i
General Golem spawns now based off amount of unstocked goods instead of darkness Golems can spawn from soil, raw stone, raw ore, logs, blocks, bars and planks Items convert into a golem and rever
General Added prosthetic limbs Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital Armor can't be worn over prosthetic limbs Can be viewed through the charact
Mod Support! For a complete list of changes check out the changelog on indev. To use a mod, either subscribe to it on Steam Workshop or copy the mod to your Mods folder where Gnomoria is installed.