Sacrebleu! and Other News.
Author: indiefoldcreator
Date:
Mon, 01 Apr 2024
Game: See Ya Later!
Genre:
Adventure, Indie, RPG, Simulation, Early Access
Developer: Mike Krow
Release Date: Mon, 21 Nov 2022
Developer: Mike Krow
Release Date: Mon, 21 Nov 2022
How’s it going everyone? That time isn't it? This has been another month of slow progress.
While testing the game I realized that there were instances where the parts the player needed to collect would be surrounded by water and inaccessible to the player. Well, I could write a long function to figure out where to put it so that never happens or..... I could let the player SWIM!
*taking a dip*
So I decided on swimming as a new mechanic for the game and honestly I'm glad I did as I feel it really opens up the game for more exploration and disaster.
*regretting taking a dip*
And to ensure craziness insures this meant that now all the npcs can swim and drown as well.
*everybody likes to swim!*
This also leads me to another major change, the player controller. In the original game I based the control off of Pokemon, aka the player moves one space each time. But This really lead to some difficulties the more I chose to keep it, especially since it made the game feel very clunky for the player. So after a bit of work I decided to make the player able to move in 8 directions as freely as they'd like. This felt like a really drastic improvement to the over all game.
I was also able to spend a bit of time getting the temperature system working. Its not perfect but there is now a weekly temperature forecast, no rain so far.
Lastly I have been working on adding sounds to the game. Creating the system in Godot was surprisingly simple though I did have a bit of trouble at first.
*Look at this image, now imagine it with sounds*
Over all this month has been OK on the progress front and hopefully next month there will be more! At any rate, thanks for reading!
See Ya Later!
-Mike
While testing the game I realized that there were instances where the parts the player needed to collect would be surrounded by water and inaccessible to the player. Well, I could write a long function to figure out where to put it so that never happens or..... I could let the player SWIM!
*taking a dip*
So I decided on swimming as a new mechanic for the game and honestly I'm glad I did as I feel it really opens up the game for more exploration and disaster.
*regretting taking a dip*
And to ensure craziness insures this meant that now all the npcs can swim and drown as well.
*everybody likes to swim!*
This also leads me to another major change, the player controller. In the original game I based the control off of Pokemon, aka the player moves one space each time. But This really lead to some difficulties the more I chose to keep it, especially since it made the game feel very clunky for the player. So after a bit of work I decided to make the player able to move in 8 directions as freely as they'd like. This felt like a really drastic improvement to the over all game.
I was also able to spend a bit of time getting the temperature system working. Its not perfect but there is now a weekly temperature forecast, no rain so far.
Lastly I have been working on adding sounds to the game. Creating the system in Godot was surprisingly simple though I did have a bit of trouble at first.
*Look at this image, now imagine it with sounds*
Over all this month has been OK on the progress front and hopefully next month there will be more! At any rate, thanks for reading!
See Ya Later!
-Mike
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