Update 13

Date: Sun, 05 May 2024
Warring States Game Banner
Genre: Indie, Strategy
Developer: polynation games ltd
Release Date: Mon, 29 Jan 2018
This week we're adding the previously mentioned Multiplayer modes that were in development and held up by our front-end update. Along with these modes includes new maps and we've expanded the number of players up to 4.

Multiplayer Modes


We've added a few different modes and options to play besides the original battle. There was a lack of win conditions previously, or limits which meant you could find yourself in a stand-off where neither side wanted to advance. You can still have this if you want, but now you can break this up with the following options:

  • Attacker VS Defender - The defender wins if he holds out for a specific amount of turns, while the attacker wins if the defender is defeated or routed from the map. In this mode, you can specific the deployment points of each team independently.
  • Capture of the Flag - Capturable flag points are scattered around the map to be taken and held. You may set the number of flags to be taken, requiring either the whole map worth, or only some to win.
  • Turn Limits - You can specify turn limits for your game, to create a sense of urgency between players or allowing one player in the lead to go on the defensive and hold out for victory.
  • Siege Maps - Attacker VS Defender has the option to have siege battles, adding a map specific fortress to be fought over.




4-Players with Teams


Since we've added up to 4-players now for multiplayer; we felt it was prudent to include teams. This makes the primary ally and opponent based on your team number, rather than faction. You can have any combination of teams 4-players allows. Only Attacker vs Defender is limited to 2 teams for obvious reasons.

New Large Map


4-Player can be best played on larger maps, so we've added a larger desert-tiled map to give you more room for battles.


New Unit UI and Combat Window


We've updated the unit display on the HUD to make quick-glance info more readable and changed the stat values and traits panel entirely optional. Whatever state you leave these panels in will be saved, so no need to keep re-opening them if you like to see them. We have further work to come on the Combat Window element.

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