Co-op Beta Channel Updated to V1.12

Author: From Steam
Date: Sat, 05 Aug 2023
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Genre: Action, Indie, Strategy
Developer: 5 Lives Studios
Release Date: Thu, 27 Aug 2015
Hi everyone!

Another update to the co-op beta today. Change list is below!

  • Multiplayer UI changes.
  • add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
  • Manager.Destroy, destroys aientities if they are passed in.
  • Stop agents taking turns turning valves if equipped with atlas arms
  • fix a null in cctvCamera and add some debugging to try and catch what is going wrong
  • Added transition from T_Run_Idle to Panic_Run01
  • fixed missing ammo box description
  • fixed agent ability buttons toggling with space or enter
  • Add icon for AmmoPack.
  • Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons.
  • melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name)
  • fix projectile particles nor being destroyed with trashman
  • removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI
  • fix the Queued Commands so the line dras and gotoPoint icons get networked
  • Added SERVER_FULL token.
  • Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999
  • MpTest can now be controlled via command line.
  • Pack anim float into single byte value.
  • Pack KnockBack vector into single 32bit value.
  • Increase MaxPendingBuffers to 32
  • fix queued waypoints
  • force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation
  • Fix graph node log spam
  • Added null check for m_Target in PushGoto.


Thanks for your bug reports, keep them coming!

5 Lives Team.

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