Steam Broforce 2018.4 Update Notables Changes
Author: indiefoldcreator
Date:
Thu, 22 Jun 2023
Game: Broforce
Hey Bros,
We've done an update to improve performance of Broforce and fix some stubborn bugs. Hope you find that the game runs better!
Full changelog:
Performance
* Improved overall frame rate of the game
* Drastically Improved level load times in Campaign and Arcade modes
* Fixed network lag and choppiness during gameplay
UX
* Full localization of the game (Excluding Map Editor) in the following languages:
- French, Italian, German, Spanish, Portuguese (Brazilian), Japanese, Korean
* Added Steam presence text for various game situations
* Added colored borders to player HUD
* Chat no longer blocks input for other local players
* Pause Menu no longer blocks input for other local players in Multiplayer
* Pause Menu items no longer appear in contexts where they can’t be used
* Added UI prompt for players to Press Fire to Join Game
* Covert Ops are now included in the total number of Campaign levels
* Players using controllers can now use the alternate special button to navigate back in menus
* Players can now exit Bro Select in Versus Mode
* Improved the Kick Player Menu and Messaging
* Kicked players are now returned to the main menu
* Added information overlays to better communicate game states
* Fixed various UI elements that weren’t appearing correctly in 4:3 aspect ratio
Bug Fixes
* Fixed bug that had broken the previous functionality of dropping idle players after 35 seconds
* Fixed bug where certain cutscenes would not be triggered, such as Bruiser and GR-666
* Fixed layout of subtitles in end-game cutscene to ensure they aren’t cut off
* Fixed bug in Versus where negative scores were not displayed correctly
* Fixed bug where Race mode would sometimes launch a Deathmatch instead
* Fixed bug where a blank leaderboard is shown when exiting a Custom Campaign before completing it
* Removed Snake Broskin from early Covert Operations to ensure they unlock at the correct time
* Fixed incorrect network synchronization of various level and game elements
* Fixed end game sequence synchronization issues
* Miscellaneous stability improvements
We've done an update to improve performance of Broforce and fix some stubborn bugs. Hope you find that the game runs better!
Full changelog:
Performance
* Improved overall frame rate of the game
* Drastically Improved level load times in Campaign and Arcade modes
* Fixed network lag and choppiness during gameplay
UX
* Full localization of the game (Excluding Map Editor) in the following languages:
- French, Italian, German, Spanish, Portuguese (Brazilian), Japanese, Korean
* Added Steam presence text for various game situations
* Added colored borders to player HUD
* Chat no longer blocks input for other local players
* Pause Menu no longer blocks input for other local players in Multiplayer
* Pause Menu items no longer appear in contexts where they can’t be used
* Added UI prompt for players to Press Fire to Join Game
* Covert Ops are now included in the total number of Campaign levels
* Players using controllers can now use the alternate special button to navigate back in menus
* Players can now exit Bro Select in Versus Mode
* Improved the Kick Player Menu and Messaging
* Kicked players are now returned to the main menu
* Added information overlays to better communicate game states
* Fixed various UI elements that weren’t appearing correctly in 4:3 aspect ratio
Bug Fixes
* Fixed bug that had broken the previous functionality of dropping idle players after 35 seconds
* Fixed bug where certain cutscenes would not be triggered, such as Bruiser and GR-666
* Fixed layout of subtitles in end-game cutscene to ensure they aren’t cut off
* Fixed bug in Versus where negative scores were not displayed correctly
* Fixed bug where Race mode would sometimes launch a Deathmatch instead
* Fixed bug where a blank leaderboard is shown when exiting a Custom Campaign before completing it
* Removed Snake Broskin from early Covert Operations to ensure they unlock at the correct time
* Fixed incorrect network synchronization of various level and game elements
* Fixed end game sequence synchronization issues
* Miscellaneous stability improvements
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