Patch Notes release 1.5f

Date: Sun, 16 Apr 2023
StarDrive 2 Game Banner
Genre: Indie, Strategy
Developer: Zero Sum Games
Release Date: Thu, 09 Apr 2015
This patch contains some nice optimizations and under-the-hood work, plus some good bug fixes. As always, let me know if you run into any troubles.

1.5f Patch Notes

  • Changed the audio for event popups to remove the drum sound effect
  • Changed diplomacy so that expansionism does not make the AI nearly as angry, except for Expansionist AIs who remain very angry
  • Fiddled with the Events system to have some more flexibility and reliability. There were times where certain events would trigger unexpectedly or at the wrong time, and I want to iron all of that out
  • The unique bonus buildings will now only spawn once per empire (hellforge, private shipyard, wormhole institute, Solar array, etc). This was causing a ton of late game spam.
  • Updated the fleet icon / associated text to have a little animation
  • Updated the default deployment breadth to support more ships in a line (and to prevent ships from spilling out across the whole battlefield during deployment)
  • Made rendering optimizations to the strategy map to help it run faster in the late game
  • Removed the AU distance readout from fleet icons. It’s basically useless. All that matters is ETA and fuel.
  • Removed the “you unlocked a technology” song because it gets old after a few time
  • Fixed a bug in the shipyard with the Upgrade Armor button. Should work as intended now.
  • Fixed a bug where the AI would sometimes launch troops from a planet that the player was invading (and would steal the player’s troops in the process!)
  • Fixed an issue with the time controls changing the speed of the entire game if used in the battle arena
  • Fixed issue with firing leaders Vos and Wyatt making the game hang
  • Removed final references to the old ground combat system...I think!

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