Game Update: 24.1.1 [alpha branch]

Date: Fri, 03 May 2024
Project Arrhythmia Game Banner
Genre: Action, Adventure, Indie, Strategy, Early Access
Developer: Vitamin Games
Release Date: Fri, 14 Jun 2019

OMG is that a dragging system 👀

24.1.1



Patch notes:


Changes and bug fixes:

  • Fixed several issues with prefabs and prefab instances not rendering correctly/not appearing/getting removed from the timeline in the editor.
  • Parallax objects now properly update when created.
  • Better error handling on objects being created on level load/refresh.
  • Fixed issues with enums and vectors in json generation/parsing.
  • Better time handling on internal delay functions.
  • Added ability to add to selection while dragging to add objects. This is done with the Shift key.
  • Better caching of some common data in the editor to improve performance.
  • - Error check to ensure parent object data is valid before attempting to load child. (This should fix most of the issues with objects not loading correctly.)
  • - BPM value is now defaulted to 140 in the event of a malformed value to ensure all editor calculations always work. (This fixes issues with object dragging on some older levels.)
  • - Fixed issue with player physics not being paused correctly.
  • - Adjusted the timeline prefab to be more readable by changing the icon rendering, I'll continue to tweak this as needed.
  • - This has mostly been fixed(?), but there are still some edge cases where objects are not deleted correctly. This will be fixed in the next build.

Known issues:


General:
  • Sometimes, the game's resolution may need to be corrected on start-up. Workaround: Change the resolution in the options menu.
  • Sometimes, on death/restart, objects will fail to respawn correctly after the rewind. This is a high priority issue and will be fixed ASAP.
  • Sometimes music stays around longer then it should. This will be fixed soon.
Editor:
  • Expanding/collapsing prefabs can cause rendering instability/crashes in some cases
  • Some previously working keyboard shortcuts are no longer working. They will return but were cut from this build due to time constraints.
  • Multi-object editing was cut from this build due to time constraints but should appear in the next build. Hopefully, before or around the New Year!
  • Lots of tooltips are broken (a meme at this point), but as we finally get close to a fully working editor, they will slowly be fixed.
  • Some level issues can happen when swapping between levels in the editor or re-loading levels in the editor. If you encounter this, please re-load the level from the main menu as a workaround for now. This will be hopefully fixed in the next build.

23.12.3



Patch notes:



New features:


General:
  • Camera easing now exists in the game and is being tested. Expect further refinement and toggles to come shortly.
  • Discord integration is finally back! More to come on this soon!
Editor:
  • Overhaul of the zoom functionality on the main timeline.
  • Performance improvements in parts of the editor.
  • Prefab folders are now searchable & show up in the UI.
  • Double the recent level buttons.
  • I improved the selection outline when in preview mode.
  • Beginnings of a drag system to move objects around via the preview. The next build will improve this with a better UI and more features.
  • Camera "jiggle" can now be disabled in the options menu.

Changes and bug fixes:


  • Debug mode is now correctly hidden.
  • Far better error handling of files and load states.
  • Fix for saving/loading of some standard Unity types in JSON.
  • Zoom sliders have been removed. Please use your mouse wheel or CTRL with +/- to zoom.
  • Corrupted save files now correctly default to base save settings.
  • Better handling of the spacebar (Play/Pause) shortcut in the editor.
  • Curve menus have been fixed to be easier to navigate.
  • Some UI tweaks and improvements in the editor to make editing easier/more intuitive.
  • Timeline performance has been massively improved.
  • Timeline objects appearing in the wrong place on layer swap have been fixed.
  • Timeline objects now appear slightly different, with the type currently being shown in the icon slot and the lock/ellipsis being shown on the right side stacked.
  • Autosaves have been cleaned up and now are more consistent.
  • Markers have been renamed to notes.
  • Notes are more helpful than before by showing more text and having a quick nav menu to jump around the level.
  • If you still need to accept the Steam EULA for the workshop, the editor opens it if you try to submit a level.
  • Object timeline scrubber now syncs with the primary timeline scrubber.
  • New rendering settings have been added to allow more computers to get the most out of their system.
  • Object timeline is now the proper length when special auto-kill times are assigned.
  • Game Audio has been decreased slightly. This will be tweaked to increase/decrease more accurately with the audio sliders in settings soon.
  • I improved the look of the loading screens to integrate them more seamlessly into the UI.
  • The pause menu is now far better looking.
  • Camera movements should now be loads smoother due to some tweaking behind the scenes.
  • Checkpoint UI has been fixed, and I'm testing a new UI. The sliders might be swapped for traditional value inputs due to feedback.
  • Even more font updates have been added, namely for Inconsolata. Please continue to report broken tags in older levels so I can continue to add more.
  • Scene fading/animations have been adjusted.
  • Changed it so empties now only render their plus shape in the editor preview when directly selected.
  • Fix issue with default autokill time being set to 1 second instead of 0 seconds. This can't be fixed on levels saved in 23.12.1 please manually load a backup or set the autokill time to 0 seconds again.
  • Fixed issue with the mouse cursor disappearing when in editor.
  • Fixed issue with debug mode being turned on.
  • Fix for some of the weirdness on exiting editor to main menu.
  • Fix for parallax objects not loading in arcade / editor. Don't worry the data was untouched and won't need to be re-saved.
  • Fix for some level's metadata causing issues in arcade level select. Specifically custom difficulty levels input via text editor.
  • There's definitely more I forgot to write down I'll add to this as I notice more.


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