Game Update: 24.1.1 [alpha branch]
Author: indiefoldcreator
Date:
Fri, 03 May 2024
Game: Project Arrhythmia
Genre:
Action, Adventure, Indie, Strategy, Early Access
Developer: Vitamin Games
Release Date: Fri, 14 Jun 2019
Developer: Vitamin Games
Release Date: Fri, 14 Jun 2019
OMG is that a dragging system 👀
24.1.1
Patch notes:
Changes and bug fixes:
- Fixed several issues with prefabs and prefab instances not rendering correctly/not appearing/getting removed from the timeline in the editor.
- Parallax objects now properly update when created.
- Better error handling on objects being created on level load/refresh.
- Fixed issues with enums and vectors in json generation/parsing.
- Better time handling on internal delay functions.
- Added ability to add to selection while dragging to add objects. This is done with the Shift key.
- Better caching of some common data in the editor to improve performance.
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- Error check to ensure parent object data is valid before attempting to load child. (This should fix most of the issues with objects not loading correctly.) -
- BPM value is now defaulted to 140 in the event of a malformed value to ensure all editor calculations always work. (This fixes issues with object dragging on some older levels.) -
- Fixed issue with player physics not being paused correctly. -
- Adjusted the timeline prefab to be more readable by changing the icon rendering, I'll continue to tweak this as needed. -
- This has mostly been fixed(?), but there are still some edge cases where objects are not deleted correctly. This will be fixed in the next build.
Known issues:
General:
- Sometimes, the game's resolution may need to be corrected on start-up. Workaround: Change the resolution in the options menu.
- Sometimes, on death/restart, objects will fail to respawn correctly after the rewind. This is a high priority issue and will be fixed ASAP.
- Sometimes music stays around longer then it should. This will be fixed soon.
- Expanding/collapsing prefabs can cause rendering instability/crashes in some cases
- Some previously working keyboard shortcuts are no longer working. They will return but were cut from this build due to time constraints.
- Multi-object editing was cut from this build due to time constraints but should appear in the next build. Hopefully, before or around the New Year!
- Lots of tooltips are broken (a meme at this point), but as we finally get close to a fully working editor, they will slowly be fixed.
- Some level issues can happen when swapping between levels in the editor or re-loading levels in the editor. If you encounter this, please re-load the level from the main menu as a workaround for now. This will be hopefully fixed in the next build.
23.12.3
Patch notes:
New features:
General:
- Camera easing now exists in the game and is being tested. Expect further refinement and toggles to come shortly.
- Discord integration is finally back! More to come on this soon!
- Overhaul of the zoom functionality on the main timeline.
- Performance improvements in parts of the editor.
- Prefab folders are now searchable & show up in the UI.
- Double the recent level buttons.
- I improved the selection outline when in preview mode.
- Beginnings of a drag system to move objects around via the preview. The next build will improve this with a better UI and more features.
- Camera "jiggle" can now be disabled in the options menu.
Changes and bug fixes:
- Debug mode is now correctly hidden.
- Far better error handling of files and load states.
- Fix for saving/loading of some standard Unity types in JSON.
- Zoom sliders have been removed. Please use your mouse wheel or CTRL with +/- to zoom.
- Corrupted save files now correctly default to base save settings.
- Better handling of the spacebar (Play/Pause) shortcut in the editor.
- Curve menus have been fixed to be easier to navigate.
- Some UI tweaks and improvements in the editor to make editing easier/more intuitive.
- Timeline performance has been massively improved.
- Timeline objects appearing in the wrong place on layer swap have been fixed.
- Timeline objects now appear slightly different, with the type currently being shown in the icon slot and the lock/ellipsis being shown on the right side stacked.
- Autosaves have been cleaned up and now are more consistent.
- Markers have been renamed to notes.
- Notes are more helpful than before by showing more text and having a quick nav menu to jump around the level.
- If you still need to accept the Steam EULA for the workshop, the editor opens it if you try to submit a level.
- Object timeline scrubber now syncs with the primary timeline scrubber.
- New rendering settings have been added to allow more computers to get the most out of their system.
- Object timeline is now the proper length when special auto-kill times are assigned.
- Game Audio has been decreased slightly. This will be tweaked to increase/decrease more accurately with the audio sliders in settings soon.
- I improved the look of the loading screens to integrate them more seamlessly into the UI.
- The pause menu is now far better looking.
- Camera movements should now be loads smoother due to some tweaking behind the scenes.
- Checkpoint UI has been fixed, and I'm testing a new UI. The sliders might be swapped for traditional value inputs due to feedback.
- Even more font updates have been added, namely for Inconsolata. Please continue to report broken tags in older levels so I can continue to add more.
- Scene fading/animations have been adjusted.
- Changed it so empties now only render their plus shape in the editor preview when directly selected.
- Fix issue with default autokill time being set to 1 second instead of 0 seconds. This can't be fixed on levels saved in 23.12.1 please manually load a backup or set the autokill time to 0 seconds again.
- Fixed issue with the mouse cursor disappearing when in editor.
- Fixed issue with debug mode being turned on.
- Fix for some of the weirdness on exiting editor to main menu.
- Fix for parallax objects not loading in arcade / editor. Don't worry the data was untouched and won't need to be re-saved.
- Fix for some level's metadata causing issues in arcade level select. Specifically custom difficulty levels input via text editor.
- There's definitely more I forgot to write down I'll add to this as I notice more.
- Scene fading/animations have been adjusted.
Remember, if you want to be in touch with latest news, join my Discord server!
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