Moving Forward Amid a Crisis
Author: indiefoldcreator
Date:
Wed, 07 Dec 2022
Game: Battle Siege Royale
Genre:
Action, Adventure, Indie, Massively Multiplayer, Simulation, Strategy, Early Access
Developer: Skjöld Game Studio
Release Date: Sun, 08 May 2022
Developer: Skjöld Game Studio
Release Date: Sun, 08 May 2022
I have a sad and disheartening announcement to make. I was holding off on saying anything for a while in the hopes that things would change, but as many of you know, our game studio is entirely funded by my small (one man) remodeling business. Due to concerns around COVID-19, every single one of my clients has backed out and I've been left without income for the past six weeks. Because of this, our studio has lost 100% of our funding.
Losing the ability to consistently pay the team, scrambling to find a source of personal income and severe depression has brought game development to a total standstill.
Moving forward we have a couple of options.
One, we release the single player game on April 30th as planned and continue development on multiplayer post release.
Two, we postpone full release all together until the end of the year.
I have every intention of finishing this game, but unfortunately, I'll have to do this mostly on my own and with some volunteer help.
This news hits me the hardest because I feel like I've let my team and my community down. I hope moving forward I can find a way to lift up both team and community in a way stronger than before. I would very much like to hear your thoughts on release strategy and moving forward.
Thanks guys for being a part of this, you've all been amazing people and I have had so much fun getting to know and work with all of you!
Losing the ability to consistently pay the team, scrambling to find a source of personal income and severe depression has brought game development to a total standstill.
Moving forward we have a couple of options.
One, we release the single player game on April 30th as planned and continue development on multiplayer post release.
Two, we postpone full release all together until the end of the year.
I have every intention of finishing this game, but unfortunately, I'll have to do this mostly on my own and with some volunteer help.
This news hits me the hardest because I feel like I've let my team and my community down. I hope moving forward I can find a way to lift up both team and community in a way stronger than before. I would very much like to hear your thoughts on release strategy and moving forward.
Thanks guys for being a part of this, you've all been amazing people and I have had so much fun getting to know and work with all of you!
Write your comment!