Sirius Online 1.2 and its release
Author: indiefoldcreator
Date:
Sat, 22 Feb 2025
Game: Sirius
Genre:
Action, Adventure, Indie, Simulation, Early Access
Developer: Digital Dawn Studios
Release Date: Mon, 01 Jun 2015
Developer: Digital Dawn Studios
Release Date: Mon, 01 Jun 2015
Hello everyone!
I'm back from CeBIT 2017, and I've spoken to quite a bunch of people to look where the game is going and make things work. In careful consideration of how far the Patch has come, I decided that I'm not satisfied with the current state of the patch and game.
I will, seeing this, take extra time to work and refine the version 1.2 Update. However, to give you the opportunity to give input to the games progress, there now is a publicly commentable Trello:
I will try to answer as many questions as possible and engage with you to see if you have better Ideas for certain parts of the patch. User Mortakapo from the Community Discord already did major wonders, helping with an all new description system.
Please do understand that I clearly want this build done well and tested beforehand releasing to you, instead of the rushed releases from before.
A new Tutorial and Guided Character Creation is on its way, voiced by RedAngelx3, a video of the new Character Guidance is on YouTube:
https://www.youtube.com/watch?v=-4jLveRwER4
While sound still needs proper leveling, and a lot of new sounds are on its way, the character creation is pretty much final.
Another new part I'm working at is ship insurance and a proper killscreen. When you die, you can now choose to respawn in your former ship for 1/3 of its original cost or fold and start in the Jaguar again. This should help combat the loss of motivation when you die in an expensive ship.
Again, you have to thank Mortakapo for the Idea of Adding smaller Variants of the Trading Ships to the game, bumping up the Ship numbers to 10 Traders! He has gained MVP Status on Discord and Ingame after the Patch. Also you might see a scanner carrying his Name running errands.
A new chunk based loading system has been added to the game to keep the engine load light and your game performant. If you had heavy performance issues in the past, hit me up and I'll add you to a special QA version folder to check if it works better!
As a final Note, the Bullpup-Class ship had to be removed from the game. A radon mesh complexion caused it to overuse memory and leak it like mad. Same goes for the engine trails which are replaced soon by static meshes and moving textures to ensure performance. Sure, they might not look as good as those trails, but I can attach those to NPCs as well.
Now here I am, bringing you those News. If you feel you want to do more for the game, join the Trello and help developing or, if you feel really generous, support the Game's development monthly by donating to the monthly patreon:
Every little dollar helps getting more ships, more capacity and more freedom to work on this.
I keep looking forward to 1.2 being completed and enjoy this version myself already way more than the original release. I do hope to see more of you Ingame, on Trello, the Patreon and the community Discord, which you can join here.
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