Warmfix Update 1.1b - Transcend Button Softlock Fix & Others

Date: Thu, 09 Feb 2023
Kiwi Clicker - Juiced Up Game Banner
Genre: Action, Casual, Indie, Simulation, Strategy
Developer: Dimitri Kipper
Release Date: Fri, 29 Jul 2022


Heyo - here's a small warmfix update that deals with some biggers issues that remained in the game as well as lots of minor ones.

Some impactful ones in here - so I hope these are all sorted out!

As always, you might need to re-open steam to receive the update.

Cheers & have fun!

1.1b+ WARMFIX HOTFIX - Fixed alch+carpenwiwi Fortifying 30 times faster than it should

MAJOR FIXES & CHANGES



  • Fixed an error that could cause your transcend button (among other things) to stop working if your steam authentication failed while playing
  • Save backups are now staggered, instead of paired, compared to the base save - let's see if this alleviates the save loss happening to a tiny amount of players on crash/system shutdown
  • Fixed kiwis going through kings when your speed multiplier got absurdly high
  • Fixed wiwis not using the proper krown requirements for their level checkpoints
  • Sekiwity now has a flicker-reducing cover that triggers when it starts getting considerably fast
  • Sekiwity's outline & banner are now bouncy too (pretty major TBH)


MINOR FIXES & CHANGES



  • Added an 'on' indicator to the carpentry toggle buttons to reinforce what they do
  • Fixed using right-click purchase on an already-open upgrade causing an error
  • Fixed spawnlings sometimes taking 11 hits to die instead of the expected 10
  • Fixed 'kiwicide squad' achievement not triggering when it should
  • Fixed customs click reminder still showing up more often than it should
  • Fixed everything multiplier tooltip showing the wrong value & rewrote it to be clearer in what it does
  • Fixed offline progress report not displaying the fortify amount gained (you still got it)
  • Fixed archery's king skill tooltip not being updated to reflect the additional upgrades
  • Fixed profession mastery button appearing as not-mastered if you reloaded into a mastered state
  • Fixed some animation initialization issues that could happen to specific elements
  • Tentative fix for unity generating lighting threads despite the game's approximately 0 lights


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