Warmfix Update 1.1b - Transcend Button Softlock Fix & Others
Author: indiefoldcreator
Date:
Thu, 09 Feb 2023
Game: Kiwi Clicker - Juiced Up
Genre:
Action, Casual, Indie, Simulation, Strategy
Developer: Dimitri Kipper
Release Date: Fri, 29 Jul 2022
Developer: Dimitri Kipper
Release Date: Fri, 29 Jul 2022
Heyo - here's a small warmfix update that deals with some biggers issues that remained in the game as well as lots of minor ones.
Some impactful ones in here - so I hope these are all sorted out!
As always, you might need to re-open steam to receive the update.
Cheers & have fun!
1.1b+ WARMFIX HOTFIX - Fixed alch+carpenwiwi Fortifying 30 times faster than it should
MAJOR FIXES & CHANGES
- Fixed an error that could cause your transcend button (among other things) to stop working if your steam authentication failed while playing
- Save backups are now staggered, instead of paired, compared to the base save - let's see if this alleviates the save loss happening to a tiny amount of players on crash/system shutdown
- Fixed kiwis going through kings when your speed multiplier got absurdly high
- Fixed wiwis not using the proper krown requirements for their level checkpoints
- Sekiwity now has a flicker-reducing cover that triggers when it starts getting considerably fast
- Sekiwity's outline & banner are now bouncy too (pretty major TBH)
MINOR FIXES & CHANGES
- Added an 'on' indicator to the carpentry toggle buttons to reinforce what they do
- Fixed using right-click purchase on an already-open upgrade causing an error
- Fixed spawnlings sometimes taking 11 hits to die instead of the expected 10
- Fixed 'kiwicide squad' achievement not triggering when it should
- Fixed customs click reminder still showing up more often than it should
- Fixed everything multiplier tooltip showing the wrong value & rewrote it to be clearer in what it does
- Fixed offline progress report not displaying the fortify amount gained (you still got it)
- Fixed archery's king skill tooltip not being updated to reflect the additional upgrades
- Fixed profession mastery button appearing as not-mastered if you reloaded into a mastered state
- Fixed some animation initialization issues that could happen to specific elements
- Tentative fix for unity generating lighting threads despite the game's approximately 0 lights
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