Patch Notes for Paranormal Patch #12 (UE4 ALPHA V006)
Author: indiefoldcreator
Date:
Wed, 30 Oct 2024
Game: Paranormal
Genre:
Action, Adventure, Indie, Simulation, Early Access
Developer: Matt Cohen
Release Date: Thu, 12 Sep 2013
Developer: Matt Cohen
Release Date: Thu, 12 Sep 2013
Patch #12 - 07/21/2017
Thank you so much for your patience. This build has taken a long time to arrive. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently (seriously), adding more scares, story, and overall improvements to the experience. This patch has been focused on expanding the scares, adding more story elements, and overall experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
These past months have been VERY busy for me. Between working hard on Paranormal, moving, having a baby, battling depression, and many other things---I've been swamped, but I'm confident this build of Paranormal is a big improvement. After reading so much commentary in the community about the frequency of updates, I've decided the most responsible and overall best thing I can do from now on is to release more frequent updates that are smaller in size. Many of you have been telling me that you'd rather have more frequent updates and I plan to deliver on that. I know my track record for update frequency is lacking, but I am working on improving this. You have all been so incredibly awesome and continue to be. Thank you so much for continuing to support Paranormal, me, and my family. I can't wait to scare you all more in future updates.
--------------------
Upgraded to Unreal Engine 4.16 for improved stability
Added several new scenes at the start of each day (more in future)
Added more lights around the house
Added several new scares
Added various shoes to wear
Added more words for the spirit to listen for
Fixed black screen issue
Added randomized player clothing
Added some wildlife (will add more in future)
Added bugs (the kind that fly)
Added first version of an ending (will be improved)
Added new icon
Added new splash screen
Fixed issue where mirror was green on lower graphics settings
Fixed physics and collision issues on several objects
Fixed sound issues in catacombs
Fixed television scare
Improved night cam scares
Improved camera shader and its scalability
Improved night sky and darkness at night
Improved street lights
Improved quality of voice recognition
Improved lighting performance
Improved foliage performance
Improved randomization of certain objects
Improved mirror performance and quality
Added the rumble sound back to certain scares
Added sound effects to certain scares that were missing them
Added some decor around the house
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has a bit plot progression, but not as much as I intend there to be when it's done. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror filmmaker 'George A. Romero'. Watch his films.
--------------------
Stay spooky.
-Matt
Thank you so much for your patience. This build has taken a long time to arrive. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently (seriously), adding more scares, story, and overall improvements to the experience. This patch has been focused on expanding the scares, adding more story elements, and overall experience.
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
These past months have been VERY busy for me. Between working hard on Paranormal, moving, having a baby, battling depression, and many other things---I've been swamped, but I'm confident this build of Paranormal is a big improvement. After reading so much commentary in the community about the frequency of updates, I've decided the most responsible and overall best thing I can do from now on is to release more frequent updates that are smaller in size. Many of you have been telling me that you'd rather have more frequent updates and I plan to deliver on that. I know my track record for update frequency is lacking, but I am working on improving this. You have all been so incredibly awesome and continue to be. Thank you so much for continuing to support Paranormal, me, and my family. I can't wait to scare you all more in future updates.
--------------------
Upgraded to Unreal Engine 4.16 for improved stability
Added several new scenes at the start of each day (more in future)
Added more lights around the house
Added several new scares
Added various shoes to wear
Added more words for the spirit to listen for
Fixed black screen issue
Added randomized player clothing
Added some wildlife (will add more in future)
Added bugs (the kind that fly)
Added first version of an ending (will be improved)
Added new icon
Added new splash screen
Fixed issue where mirror was green on lower graphics settings
Fixed physics and collision issues on several objects
Fixed sound issues in catacombs
Fixed television scare
Improved night cam scares
Improved camera shader and its scalability
Improved night sky and darkness at night
Improved street lights
Improved quality of voice recognition
Improved lighting performance
Improved foliage performance
Improved randomization of certain objects
Improved mirror performance and quality
Added the rumble sound back to certain scares
Added sound effects to certain scares that were missing them
Added some decor around the house
Many other changes I haven't listed due to forgetfulness.
--------------------
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has a bit plot progression, but not as much as I intend there to be when it's done. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
--------------------
This patch is dedicated to the horror filmmaker 'George A. Romero'. Watch his films.
--------------------
Stay spooky.
-Matt
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