Blockland Updates - r1931 to r1983

Author: From Steam
Date: Wed, 12 Apr 2023
Game: Blockland
Blockland Game Banner
Genre: Action, Indie, Simulation
Developer: Eric Hartman
Release Date: Mon, 16 Dec 2013
There have been multiple updates to Blockland since the last news steam post.
Here's a catch up post.

r1983

  • Fixed crash related to getWords/getFields
  • Iconshots/ folder now writable from screenshot functions


r1981

  • The fast connection packets introduced in r1972 can now be disabled by setting $pref::Net::FastPackets = 0; or unchecking the "Fast Packets" check box in the network settings tab. Note: this is a server-side setting.
  • File downloads will now retry instead of stopping on the "got incorrect hash!" error (note: this is not the issue of downloads freezing in the middle)
  • Fast packets will now stop immediately when client goes below the ghosting threshold
  • Fast packets will now stop for a given client if their ping goes above 350
  • Added missing Parent::onTrustCheckFinished to Brick_Large_Cubes
  • Fixed some cases where you could create multiple orphan ghost bricks
  • Fixed clicking while tumbling erroneously causing respawn
  • Fixed instantly typing "wwwwwww" if you wrench a brick while moving
  • Fixed ghost brick moving in the wrong direction while looking straight down


r1973

  • Fixed WinXP compatiblity problem from r1972


r1972

  • Multiple packets are now sent to ghosting clients on each network tick, reducing ghosting and file download times
  • Fixed certain cases of file downloads stopping
  • Fixed missing admin checks on some bot_hole server commands
  • Fixed case where moving slow moving players can phase through walls


r1966

  • Fixed issue where you could travel through a teledoor before it is removed by the build trust check
  • Fixed vehicles not burning (both client and server will have to be running r1966)
  • Fixed certain timescale/framerate combinations causing the game to freeze
  • Fixed coverage issue on ModTer 8x CornerA brick
  • Fixed crash when player type has no animations
  • You can no longer execute files named "Support_AdminEvents.cs" - this user created script was used in several other add-ons and contained an eval injection vulnerability which would allow an attacker to execute arbitrary script code on the server. Note: this was not a malicious script, it was simply poorly coded and could be exploited to attack the server.


r1958

  • Fixed LAA flag regression, should fix some crashes
  • Reduced ghost lookup table size by ~10%
  • Brick limit replaced by $pref::server::ghostlimit - this setting puts a hard limit on the number of ghosted objects in the game and reduces the size of the ghost lookup tables accordingly.

    • You cannot change the ghost limit while the game is running.
    • The ghost limit can also be set in gamemode.txt. Lower ghost limits are now set for the default game modes, saving significant amounts of memory per player.
    • The label in the custom game gui still says "brick limit" so people might have a clue what it does.
    • The valid values are powers of 2 from 32768 to 1048576, if you set some other value it will automatically round up to next highest power of 2

  • $Pref::Server::BrickLimit checks replaced by getBrickLimit() - this function derives the brick limit based on the current ghost limit.


r1956

  • Reverted ghosting optimization while I figure out what's wrong with it
  • Fixed camera relative brick movement with supershift enabled


r1955

  • Fixed issue with deleting bricks


r1954

  • ParticleData framesPerSec value is now synced to clients
  • Removed deprecated aiConnection class
  • Removed old, non-functional "storm" features of precipitation object
  • Sky object network update size reduced significantly, should fix bad packet when changing environment settings rapidly
  • Light list in wrench gui is now sorted alphabetically
  • Brick movement is now camera relative when in free cam mode
  • Fixed https link parsing in chat
  • Partially typed chat messages are now preserved when going from the loading screen to game
  • Fixed case where player is stuck in animation on spawn (credit)
  • Fixed chat being the wrong size in the loading screen
  • Fixed backspace not repeating while playGui is active
  • Delete buttons added to save/load bricks GUIs
  • Fixed this graphical error on modTer ramp
  • Miscellaneous network packing cleanup
  • Added ballRadius field to projectileData, used to prevent sports balls from sinking into ground
  • Fixed sports balls teleporting up through player when you run over them
  • Certain cases of the master server failing will no longer kick players from the game
  • Adjusted padding of listclients() console function for 6 digit IDs
  • Addressed crash exploit related to NetStringTable - I've attempted to fix the actual bug in the class, rather than detect and filter bad traffic. Hopefully this works.
  • Improved error handling on most master server posts/auth queries
  • ModTer visible faces fix (credit)
  • Client disconnect/CDROP echoes now show player name
  • Fixed local connection IPX address echo displaying garbage on Mac
  • Fixed screenshot functions being able to write outside of game folder
  • Added more sanity checks for brick limit, as people are still somehow setting this to zero
  • Made it less trivial to change your client timescale
  • Health level of other players is no longer sent over the network
  • Random environment button will no longer set transparent ground
  • When ghosting, unghosted objects are now prioritized. This is to address slow loading when there are a lot of players/vehicles moving around.
  • Increased maximum ghost limit to 1M, what could go wrong
  • Increased datablock limit to 8k, that'll be fun to download
  • You can now set individual player speeds directly using the following functions

    • setMaxForwardSpeed
    • setMaxBackwardSpeed
    • setMaxSideSpeed
    • setMaxCrouchForwardSpeed
    • setMaxCrouchBackwardSpeed
    • setMaxCrouchSideSpeed



r1931

  • Shaders are now automatically enabled for supported video cards
  • Removed "-1" chat spam event from lighthouse speedkart map
  • Added flood protection to /activateStuff
  • Added -serverName and -maxPlayers command line arguments

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