Hack 'n' Slash 1.0
Author: indiefoldcreator
Date:
Sun, 27 Aug 2023
Game: Hack 'n' Slash
And we’re live!
We’re very proud to be shipping the full release of Hack ‘n’ Slash. When I had the weird idea for a game about hacking and pitched it during Amnesia Fortnight in 2012, I had no idea the concept would excite so many people, and I certainly didn't expect that we’d get to turn it into a full game. The Early Access community has been a huge help to the game as well; you all provided fantastic feedback and found really clever ways to break the game. This game wouldn't have been possible without all of you.
The biggest change from the Early Access version is the inclusion of the final act. This is where my favorite puzzles and mechanics are introduced: you’ll have to use the knowledge you've developed throughout the game and some clever thinking to break into the castle, ascend the tower, and take down the wizard. It won’t be easy, though; the castle is designed to defend against hackers, and the wizard won’t go down without a fight.
I’m also really happy that we’re shipping the game with mod support and Steam Workshop integration, particularly because we’re shipping the game with the source code. The Hack ‘n’ Slash engine is flexible in a lot of interesting ways because of the hacking mechanic, and we’re really excited to see the clever things people can produce with it.
And, of course, in a game about hacking, there need to be secrets to uncover. We've tuned the hacking mechanics and added additional puzzles that require clever use of the tools at your disposal. In return, you’ll get some cool new items and maybe discover some important things.
Thanks again, and happy hacking!
We’re very proud to be shipping the full release of Hack ‘n’ Slash. When I had the weird idea for a game about hacking and pitched it during Amnesia Fortnight in 2012, I had no idea the concept would excite so many people, and I certainly didn't expect that we’d get to turn it into a full game. The Early Access community has been a huge help to the game as well; you all provided fantastic feedback and found really clever ways to break the game. This game wouldn't have been possible without all of you.
Final Dungeon
The biggest change from the Early Access version is the inclusion of the final act. This is where my favorite puzzles and mechanics are introduced: you’ll have to use the knowledge you've developed throughout the game and some clever thinking to break into the castle, ascend the tower, and take down the wizard. It won’t be easy, though; the castle is designed to defend against hackers, and the wizard won’t go down without a fight.
Steam Workshop Support
I’m also really happy that we’re shipping the game with mod support and Steam Workshop integration, particularly because we’re shipping the game with the source code. The Hack ‘n’ Slash engine is flexible in a lot of interesting ways because of the hacking mechanic, and we’re really excited to see the clever things people can produce with it.
Extra Puzzles
And, of course, in a game about hacking, there need to be secrets to uncover. We've tuned the hacking mechanics and added additional puzzles that require clever use of the tools at your disposal. In return, you’ll get some cool new items and maybe discover some important things.
Thanks again, and happy hacking!
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