Over 9000 Zombies! - The plague exits Early Access and mutates into a full release!
Author: indiefoldcreator
Date:
Wed, 08 Nov 2023
Game: Over 9000 Zombies!
A major update to Over 9000 Zombies! is now available marking its transition from Early Access to full release. But do not worry yourselves fellow survivors, this is not the end of development. The Zombie horde will continue to evolve and grow stronger over time.
Survivors from around the world have been called upon to take up arms and will find that the game is now available in multiple languages. Survivors will also find that the battle is faster paced. You may also encounter several new leader’s of the Zombie horde and your struggles against them will take place on new battlefields. Your battle interface has been improved upon to help aid you in your survival. Various random mutations that caused survivors issues in the past have been eradicated and survivors will find the battlefield to be more stable and easier to navigate.
We welcome all players to leave feedback about the new update in the game’s discussion forum. Also, since we are still moving forward with updates, we invite you to leave any suggestions or features you would like to see in future patches.
I would like to give a special thanks to Mastertronic and everyone in the community who helped post bug reports, feedback and suggestions!
Loren Lemcke
Developer
Follow my twitter @LorenLemcke for sneak previews of upcoming changes and updates!
Updates
Bug fixes
Survivors from around the world have been called upon to take up arms and will find that the game is now available in multiple languages. Survivors will also find that the battle is faster paced. You may also encounter several new leader’s of the Zombie horde and your struggles against them will take place on new battlefields. Your battle interface has been improved upon to help aid you in your survival. Various random mutations that caused survivors issues in the past have been eradicated and survivors will find the battlefield to be more stable and easier to navigate.
We welcome all players to leave feedback about the new update in the game’s discussion forum. Also, since we are still moving forward with updates, we invite you to leave any suggestions or features you would like to see in future patches.
I would like to give a special thanks to Mastertronic and everyone in the community who helped post bug reports, feedback and suggestions!
Loren Lemcke
Developer
Follow my twitter @LorenLemcke for sneak previews of upcoming changes and updates!
Updates
- The game is now available in Spanish, French, German, Polish, Russian and Brazilian Portuguese. These can be selected by right clicking on the game in the Steam Library and going to Properties.
- New zombie historical figures have joined the undead horde, including Zombie Napoleon, Zombie Tchaikovsky, Zombie Duke of Wellington, Zombie Sibelius and Zombie Gustaf Mannerheim.
- Faster, more intense gameplay: Players can now skip rest periods, Weapons now unlock faster, players progress through days faster, more zombies are featured sooner and with greater numbers than before, more grenades, more scrap metal, more health packs and more appropriate scaling difficulty.
- 4 new maps have been added to the standard loadout: Deserted Island, Pillars, Two Sides (2P) and 4Corners (4P).
- New UI graphics including new kill counter, new HUD elements in Local Coop, new Build Menu, improved Floating Combat Text, updated text appearance, improved DPS and KPS meter, new Power Up bar, redesigned menus and many other visual changes, tweaks and improvements!
- 11 new achievements related to new additions to the game! some older achievements have been changed and updated as well.
- Improvements to the Map editor including full controller support and more.
- Significant improvements to the shadow engine including accuracy and performance.
- All menus can be fully navigated using the gamepad, DPad and Analog sticks.
- Mixed input support: Local Coop now allows one player to use Keyboard+Mouse and the others to use a game pad or all players can use a game pad, This can be toggled in the options menu.
- Improvements in the audio design of every single weapon including pitch modulation.
- The attribute system is now available in multiplayer.
- New Mastertronic splash screen video intro.
- Updated graphics and animations to all zombies.
- More blood! Blood splatters have been increased in numbers.
- Various balancing changes including tweaks to zombie attack range, damage, and radius of hit. The range at which zombies can now hit players feels more appropriate.
- Certain days have been redesigned and zombie distributions adjusted for many different days.
- Fully redesigned options menu improves organization and layout and now all options are saved.
- Changes to font in various locations
- Redesigned and improved Tutorial / How To Play menu
- Tons of changes to balancing, including zombie HP, damage, weapon fire rates, reload times, clip capacity, turret gun properties and much more.
- Deconstruct now destroys fixed / default map walls allowing the player to create entrances and exits.
- Turrets in the build menu are now blacked out when sufficient resources are not available.
- A credits screen has been added.
- Daily boosts to zombie attack damage has been cut in half as well as the base attack damage.
- A draining power bar now displays for powerups
- All guns are now appropriately boosted by powerups
- Treeline has been adjusted inwards.
- Options menu now displays which resolutions are support by your monitor / graphics device.
- Unplugging / turning off a gamepad now automatically switches the control scheme to keyboard + mouse.
- The weapon manifest can now be accessed using the gamepad.
- The leaderboards have been reset! Claim your position as the top survivor!
Bug fixes
- Accessing the Steam Overlay with Shift + Tab no longer throws a grenade.
- When playtesting a map in the map editor, walls destroyed will now automatically be rebuilt upon re-entering map editor mode.
- Pressing B now properly closes the build menu in addition to escape.
- Light beams are now far less likely to pierce solid walls.
- Instances of True / False in menus have been changed to Yes / No
- Menu navigation sounds now play when appropriate
- All options are now properly saved.
- Options now save even if the game crashes or is improperly closed
- When using a gamepad and selecting an attribute upgrade, a grenade is no longer accidentally thrown.
- Using deconstruct on terrain outside the map no longer produces a crash.
- User must confirm selected resolution before the game applies it
- Gamepads B button now behaves as a “back” function
- Left / Right arrow keys and DPad controls no longer behave as an apply command in options and menus.
- Escape now functions properly in all menus.
- Menu navigation now functions properly with the analog stick on the gamepad
- Quitting the game now displays a confirmation prompt
- Resolution setting now properly detects settings when user opens or reopens the menu
- Attribute upgrade menu no longer incorrectly persists when left open and a new game is started.
- The How To Play menu no longer incorrectly closes when pressing Up or Down.
- The enter button now has consistent behavior in all menus
- The list of available Steam games no longer scrolls up and down endlessly
- The game start timer no longer incorrectly appears in the map editor
- Fixed a rounding issue when adjusting the gamepad’s dead zone settings.
- Player can now pause the game / access the option menu while the build menu is open.
- Player actions no longer input while the match is restarting
- The game no longer registers input when the game window is minimized or not in focus.
- Gamepad vibration now occurs upon player death and in other instances where appropriate
- When a player disconnects from a multiplayer game, their player model no longer appears in the upper corner of the map
- In Multiplayer, a character no longer registers input while the menu is open.
- Fixed a crash when the player leaves and attempts to join a different game
- Fixed a crash when a player attempts to join a game that no longer exists
- Player can now properly join a new host once exiting another multiplayer game
- Players can no longer endlessly progress through days while dead.
- Mouse cursor no longer incorrectly displays over menu after exiting the map editor
- The game will no longer hang when a player attempts to publish a map to Workshop if they have not yet accepted the Steam Workshop terms agreement.
- Enemies will no longer spawn during the game over screen.
- User is now properly kicked when the host exits the game
- Game Over message no longer persists when quitting during the countdown phase
- Many more that have not been listed here.
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