Update v0.90.8 - Consolidation #2
Author: indiefoldcreator
Date:
Tue, 30 Apr 2024
Game: DinoSystem
Genre:
Action, Indie, RPG, Simulation, Early Access
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015
This update IS compatible with savegames from previous v0.88.0+!
This is a minor update that includes some balance tweaks and various small improvements, as well as several important fixes.
I've decided to release this before the actual v0.91 (which will add a new animal, the Didelphodon) to address those issues as soon as possible, since the next major update is still in the works and requires some weeks.
GRAPHICS:
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INTERFACE:
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SURVIVAL:
- Actions like Carving, Cleaning and Cracking have their progress remembered when they are interrupted, so they are resumed as soon as the action is restarted for that object; this does not yet apply to Crafting and Building, though (will work on that eventually).
- Actions progress, when interrupted and resumed, is reduced by 10%.
- Damage auto-inflicted during actions requiring a sharpen tool slightly increased.
- Digging skill has a much greater impact on the related actions speed (but base speed reduced).
ANIMALS:
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- Male Triceratops, when in heat, are aggressive towards all other species that come close enough.
- Young T-Rex will now chase and eat Meat/Fish when younger than 25 days old (up from 18).
STRUCTURES:
- Reduced damage to Stone Wall from animal collision by ~33%, and improved building tooltip.
OBJECTS:
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- Stick/Torch decay 50% slower than simple Branch.
OPTIMIZATION:
- Minor performance optimizations.
FIXES:
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- Fixed a bug that caused vegetation to take root MUCH less likely on some terranis, when they were supposed to have good chance.
- Fixed Fire Pit stones being shown above carcasses.
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