Version 1.0.7 is live!
Author: indiefoldcreator
Date:
Tue, 13 Dec 2022
Game: Fabled Lands
Hey, folks!
It's been 3 years working without any significant interuption on the game but the final push for version 1.0 was a thing of its own. I had to force myself out of workaholic behaviour after the Summer Sale to be able to take some down time. I had to be careful not to burn out myself after the release craziness and the same went for the artist.
I personally had a blast, spent more time with my son who can now walk on his own, read 2 whole books, even played some Elden Ring (I've only reached the Academy of Raya Lucaria. Oh, boy, this thing is HUGE.) Discovered Coffee still tasted good when not working which was great.
I have promised a little gift edition to several people who have helped immensely with the project at various stages and I was satisfied I had the first component finished. Did some planning and promotion for the game as well so I hope the second half of the year will see Fabled Lands attending some sweet festivals.
Nevertheless, feeling refreshed and rejuvinated for some more action! Working on the DLC(s) for the new areas that I want to add to the base game and I am excited to start sharing the progress there. Peter who did the wonderful achievements in the game and play tested it in the 100s of hours started helping me convert the rest of the books in Ink at this early stage, so we'll see how many I'll squeeze in! But first things first, a new patch to take care of some issues.
Incremented version to 1.0.7
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- Increased the sell price of the golden nugget fallen from the sky to 9999 Shards from 999.
- Added an alternative way to find a Scarab Amulet.
- Reworked A pitfall random event (former Brigands Attack) in Golnir. Added Thievery roll as a secondary ability to avoid being trapped. Added Climbing gear option as an additional escape mechanism.
- Reworked Nerech. You can learn an additional way to handle manbeast encounters at Marlock City's Inn (as intended by the initial text in Book 1). Added an additional ability roll and more choices as an escape mechanism for the Damsel in Distress quest in Nerech.
- Options for teleportation at Trefoille with a Verdigris key are now explicit.
- Added failed charisma check passage of text when attempting to ask for a boon from the Baroness.
- Fixed additional stash tabs bought from one character (save) can be accessed from another character (save).
- Fixed label for character money in House Stash not refreshing when purchasing an additional Stash tab.
- Fixed Golden Net quest not failing upon returning to seek the Sunken City if you've teleported out of it.
- Fixed wrong resurrection deal obtained at Tyrnai's temple in High King's Seat causing you to be resurrected in Caran Baru instead.
- Fixed a bug when summoning more than four ally units on the battlefield causing them not to spawn.
- Fixed a typo when travelling with a ticket from Ringhorn to Aku.
As always, enjoy your time adventuring in the Fabled Lands and wishlist it if you haven't:
https://store.steampowered.com/app/1299620/Fabled_Lands/
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