Developer Update #08
Author: indiefoldcreator
Date:
Sat, 10 Dec 2022
Game: Final Profit: A Shop RPG
Genre:
Adventure, Indie, RPG, Simulation, Strategy
Developer: Brent Arnold
Release Date: Mon, 07 Nov 2022
Developer: Brent Arnold
Release Date: Mon, 07 Nov 2022
Little late this week! But there's a lot to cover.
I've made major progress building Faeona this week. There's a new shop to run, new maps to explore, a quest line where you have to play politics to get voted back onto the Fae Council, and the new petitioner system where you'll hear what your people need and make decisions on how to handle those needs.
There's also a new class of treasure throughout the world, chests that you can only open if you have the required number of Apples.
In the late game new ways to tackle your tax debt unlock, bribe the Taxman to leave without collecting, or spend a rare Tax Evasion Credit to wipe the debt back to 0.
New collectable stats are being tracked that reveal how many Apples or Jukebox Tracks remain to be found. And the product stat pages now list how much that product sells for!
There's been some visual redesigns to some areas, including the Apple Labyrinth, Commerce District, the Tutetown store after Batnik takes over, and more!
There's a new set of collectables to be found that can be placed where the bookshelf sits in the Enterpriston Store!
And this week I began laying the groundwork for New Game Plus, adding some features and upgrades that are really fun! But too strong to use in a first playthrough, they would completely break the game flow and progression. So they will unlock on repeat playthroughs. (An example of one of these features is being able to fully automate the Tutetown Store.)
In the coming week I'll continue to flesh out Faeona and expand on the petitioner system, as well as getting the next shop up and running.
Check out the website for more info about the game!
Join the Discord to see live updates on development!
I've made major progress building Faeona this week. There's a new shop to run, new maps to explore, a quest line where you have to play politics to get voted back onto the Fae Council, and the new petitioner system where you'll hear what your people need and make decisions on how to handle those needs.
There's also a new class of treasure throughout the world, chests that you can only open if you have the required number of Apples.
In the late game new ways to tackle your tax debt unlock, bribe the Taxman to leave without collecting, or spend a rare Tax Evasion Credit to wipe the debt back to 0.
New collectable stats are being tracked that reveal how many Apples or Jukebox Tracks remain to be found. And the product stat pages now list how much that product sells for!
There's been some visual redesigns to some areas, including the Apple Labyrinth, Commerce District, the Tutetown store after Batnik takes over, and more!
There's a new set of collectables to be found that can be placed where the bookshelf sits in the Enterpriston Store!
And this week I began laying the groundwork for New Game Plus, adding some features and upgrades that are really fun! But too strong to use in a first playthrough, they would completely break the game flow and progression. So they will unlock on repeat playthroughs. (An example of one of these features is being able to fully automate the Tutetown Store.)
In the coming week I'll continue to flesh out Faeona and expand on the petitioner system, as well as getting the next shop up and running.
Check out the website for more info about the game!
Join the Discord to see live updates on development!
Write your comment!