8-Bit Invaders Update #21 - 10/06/20

Date: Mon, 24 Jun 2024
8-Bit Invaders! Game Banner
Genre: Indie, Simulation, Strategy
Developer: Petroglyph
Release Date: Fri, 16 Dec 2016
We're back with a new update for the game!

Over the last couple years we've been making improvements to our core RTS engine tech which has resulted in fixing a number of long-standing issues. With your help, we've retroactively applied those fixes to our 8-Bit Series which means a new update for you! As an added bonus, a new song has been added to each game which you can hear in-game and also separately if you own the soundtrack. And, we have made the game more Linux-friendly to boot!
The full list of changes include...

  • Three new music tracks added (one each for 8-Bit Armies, 8-Bit Hordes, and 8-Bit Invaders) Those songs are:
  • * Click Move Attack (8-Bit Armies)
  • * Bonded Allies (8-Bit Hordes)
  • * Raygun Scatter (8-Bit Invaders)
  • Reduced crashes seen at main menu when framerate is set abnormally high in software.
  • Fixed occasional issue of radar map expanding and obscuring half the screen.
  • Fixed errant call to offline resource which would delay launch of game.
  • Modifications to numbering system visuals that affected players using emulators (Wine) in Linux. Numbers will now display normally.
  • Improved framerate on some systems by disabling memory state cache.
  • Added support to allow ESC'ing out of the end of match debrief screen.
  • Input Method Editor (IME) support for Chinese language added.
  • Fixed script so the replay delete actually works now.
  • Numerous Crash fixes and library updates that were discovered and implemented for other Petroglyph titles which have been ported over to the 8-Bit Series to improve general stability and compatibility.


We hope you like it. Thanks for your continued support!

-8Bit

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