Patch notes for Interstellar Rift 1.0.4.00

Date: Thu, 29 Feb 2024
Interstellar Rift Game Banner
Genre: Action, Indie, Simulation
Developer: Split Polygon
Release Date: Thu, 24 Sep 2020

BUG FIXES

  • Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join

  • Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members)

  • Fixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted

  • Fixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long

  • Reduced memory usage caused by loading entities (f.e. when rifting)

  • Fixed objective summary in "Repair door" step of the repair tutorial

  • Fixed a case where a system would fail to save

  • Fixed save error when starting a new game ("Tried to save a galaxy with 0 systems")

  • Fixed DeviceStateLoader threads sometimes crashing

  • Fixed crash when attempting to mine certain asteroids

  • Fixed crash on startup if the game is unable to determine what the current display mode is

  • Removed unused models that were causing failed texture loads when they were cached


CHANGES

  • Extensive code changes to allow for cross-play between stores and easier porting to other stores


NOTES

  • Servers need to be updated



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