Dev Update
Author: indiefoldcreator
Date:
Sun, 28 Jan 2024
Game: Grappledrome
Hi everyone,
The work continues. We finally felt comfortable writing out a full description of the game. The overall length and scope of the singleplayer had been a bit vague as we weren't sure how big of a project we wanted this to be. We feel like the story works well and should be a satisfying experience. The total length is tough to estimate at this point but it should be in the neighborhood of 4-5 hours. So on the short side but we hope it will have some replay value.
Environment art continue to be the main area of focus. In addition the regular stream of concept art we've begun laying out actual levels. We're still trying to solve a number of problems with scale. The grappling mechanic allows the player to cover incredibly huge distances and so designing spaces that are fun to move around in as well as visually interesting is definitely a tough challenge.
We're also working on concept art, modeling, rigging and animating NPCs. We've shown some artwork before. It's been fun to bring some enemies off the page and into the game.
Here's one of these concept pieces we've shown before:
This NPC will be a fairly large enemy, highly mobile, and difficult to take down. We've got him modeled and rigged and are currently working on animations and AI.
Onward!
The Devs
The work continues. We finally felt comfortable writing out a full description of the game. The overall length and scope of the singleplayer had been a bit vague as we weren't sure how big of a project we wanted this to be. We feel like the story works well and should be a satisfying experience. The total length is tough to estimate at this point but it should be in the neighborhood of 4-5 hours. So on the short side but we hope it will have some replay value.
Environment art continue to be the main area of focus. In addition the regular stream of concept art we've begun laying out actual levels. We're still trying to solve a number of problems with scale. The grappling mechanic allows the player to cover incredibly huge distances and so designing spaces that are fun to move around in as well as visually interesting is definitely a tough challenge.
We're also working on concept art, modeling, rigging and animating NPCs. We've shown some artwork before. It's been fun to bring some enemies off the page and into the game.
Here's one of these concept pieces we've shown before:
This NPC will be a fairly large enemy, highly mobile, and difficult to take down. We've got him modeled and rigged and are currently working on animations and AI.
Onward!
The Devs
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