New Update in Beta

Author: From Steam
Date: Fri, 08 Dec 2023
Magical Diary: Wolf Hall Game Banner
Genre: Adventure, Indie, RPG, Simulation
Developer: Hanako Games
Release Date: Mon, 17 Feb 2020
The new version 1.0.31 of Magical Diary: Wolf Hall is currently available for testing on the beta branch.

Mostly this is minor fixes and dungeon improvements (notably, handling of Cloak so you can sneak around better) and one minor plot adjustment. As always, we welcome any feedback and suggestions, so if you have the time or were about to replay anyway, try switching over to the beta version and see how things work for you.

To access the beta, right-click (or equivalent) the game in your steam library and select Properties, then Betas. From here you can choose the beta version from the dropdown. Your install should update - you'll see 1.0.31 on the title screen if it's got it right.

If no errors are reported this will probably move into the main branch next week.

Patch notes for this update:



PLOT:

* William's birthday presents on his path are no longer from both you and
Donald if you did not actually make a deal with Donald.

DUNGEON:

* Should no longer be able to talk to monsters when silenced.
* Should now get the Lucky branch on exam3 if we blundered around in the dark
but managed to avoid falling down a dark hole.
* Spellcards now have the caster passed to them when we're in party mode, so
the PC's charm will no longer reduce the displayed cost of partymembers
casting spells. Crush spellcard now displays correct damage for Donald
instead of for the PC when he's casting it.
* Silenced mana burn fields no longer make noise.
* Solo Nain Rouge now drawn offset when he reaches the group.
* Sealing a carving in exam2 when it's already got something on top of it
no longer reports it moving into the down position.
* Talking to the sparkle should now fully lock the dungeon UI.
* Monsters no longer plan to attack things they can't see. This means Bladen
Beasts will now go into your cell if tracking your scent.
* Monsters should now be reported as planning to stalk some prey if they
have no queued action but the preferred potential action would be to sniff
and follow (so when the Bladen Beast follows you into a cell but can't
attack because you're cloaked, it won't complain that it can't figure out
what its plan is.)
* Foresight should now report "isn't planning to do anything" instead of a
bug. Fixes a bug where a Bladen Beast has no particular plans if you
decloak in front of it.

TECHNICAL:

+ steam.rpy: only notify once if an error occurs initializing
SteamRemoteStorage when checking fileinfo. This should fix the bug where
the load/save screen no longer responds to buttons being clicked, but still
responds to hover, if SteamRemoteStorage didn't work.
* No longer require value deindirection when the scrubber is just
creating a new empty Python dict. Fixes a crash loading saves with
__warningregistry__ (which gets set by certain SDL errors.)
* http_get_progress() now uses a binary string, should fix encoding errors
trying to download GPG.

POLISH:

* Saining codex entry should now unlock on William's path.
* Extra word removed from detect charm lesson.
* Extra 'the' removed from the vote for me speech when rebutting Minnie.
* Serenade diary entry should no longer name Kyo if you don't know his name.
(He will be 'some guy' if you know Minnie's name, 'a guy' if you don't
know he was singing to Minnie.)
* Now note joining the nature club properly in the diary.
* More sliding dialog box fixes
* Diagnosis' default string for health conditions now has a period at the
end.

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