Update 1b - The Bug Fix and Tweaks Update - Released!

Date: Thu, 05 Oct 2023
Rise to Ruins Game Banner
Genre: Indie, Simulation, Strategy
Developer: Raymond Doerr
Release Date: Mon, 14 Oct 2019
This is a smaller patch full of a ton of small quality of life improvements, bug fixes and balance changes. This patch was originally going into Update 2, but I decided to break out some of the Update 2 content and move it to a smaller patch, so you can get some of the new improvements and changes early, without having to wait for Update 2 later. Enjoy! :)

Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :)

Update 1b Change Log



Miscellaneous Changes

  • Essence Collectors no longer deliver essence when out of range of the village.
  • Drones now only harvest resources when there is not any already available within the corruption.
  • Resources now decay twice as fast on corrupted tiles.
  • Non-monster buildings are now slowly destroyed if they are caught in the corruption.
  • Reduced the overall amount of resources generated when a very large or highly upgraded building is destroyed.
  • Blood Slimes no longer can spawn boosted.
  • Blood Slimes now die slowly when they're not on the corruption.
  • All slimes now will no longer regain hit points unless they're inside the corruption.
  • Blood Slimes no longer level alongside the corruption or current day.
  • Rock now regrows at an extremely slow rate, roughly 1/20th the rate of trees.
  • Rock now remains selected after harvesting.
  • Added hot key support for object upgrade buttons, but the hot keys must be assigned manually.
  • The hot key for dismantling buildings is now unassigned by default, but can still be assigned in settings. This is to prevent new players from accidentally triggering a dismantle action they can't reverse, but still allow experienced players to have a hot key if they desire.
  • Nerfed the Flame Spell's damage by 50%


Bug Fixes

  • Range is no longer improperly generated on initial load.
  • Fixed the never-ending god XP tally sound that sometimes occurs on the world map.
  • Fixed a rare bug that would crash the game in the event a mob would drop off a resource to a building that has just become out of range, and still had remaining resources to drop.
  • You can no longer start an upgrade on a building out of range of the village, causing the game to crash.
  • Fixed a bug that would cause the mouse to move too far when you increased or decreased the priority of a building on the building list panel.
  • Fixed some overlaying text on the building upgrade panel on some buildings.
  • Fixed an issue where several mob related perks would not apply correctly to the mobs.
  • Blight settings are now properly saved in custom game mode templates.
  • If a blessed villager has twins or triplets, all of the children will be born nephilims.
  • Fixed a few typos in the tool tips.
  • Fixed an extremely rare bug where sometimes mobs would reset their AI, and no longer be "dead" even if they have no hit points.
  • Fixed a bug that could sometimes trigger invulnerable slimes.
  • Slightly optimized the building destruction code.

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