Din's Legacy patch 1.005
Author: indiefoldcreator
Date:
Thu, 30 Mar 2023
Game: Din's Legacy
This patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues.
1.005 change list:
1.005 change list:
- now instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans)
- now uprisings keep their numbers up better in small areas
- fixed a few status effects (like deep wounds) that had difficulty multiplier applied twice
- fixed another way could lose a follower across worlds (liren)
- added textures for exoskeleton mutation
- increased CriticalStrike per level DamageMultPhysical from 0.125 to 0.2 (AuraForLaura)
- now PreciseStrike's PowerAdded goes up per skill level (AuraForLaura)
- doubled Hex damage debuff and now can stack up to 4 instead of just 1 (AuraForLaura)
- doubled spell damage bonus from staves (now same as wands) (Misfit)
- can now fight vendors (BorkFate)
- now dots display takes into account higher difficulty damage mult correctly (Soldad)
- no longer eliminate other clans when win (chesse20)
- now getting hit and Pain Delay changing everything to damage over time still gets counted as a hit so when hit things trigger properly (Swal)
- now zombie infection description tells possible way to cure (Bluddy)
- simplified saveBaseColor stuff in generateColors some (probably a tad faster also)
- when talking to a player an NPC will no longer patrol, adenture, or do activities (Notorious)
- changed full mutation description to match new chances (ulk_underscore)
- fixed Carek's bonus display numbers being incorrect (ulk_underscore)
- fixed Player::damageNotice skipping Sentient stuff
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