Din's Legacy patch 1.005

Author: From Steam
Date: Thu, 30 Mar 2023
Din's Legacy Game Banner
Genre: Action, Indie, RPG
Developer: Soldak Entertainment
Release Date: Wed, 28 Aug 2019
This patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues.

1.005 change list:


  • now instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans)
  • now uprisings keep their numbers up better in small areas
  • fixed a few status effects (like deep wounds) that had difficulty multiplier applied twice
  • fixed another way could lose a follower across worlds (liren)
  • added textures for exoskeleton mutation
  • increased CriticalStrike per level DamageMultPhysical from 0.125 to 0.2 (AuraForLaura)
  • now PreciseStrike's PowerAdded goes up per skill level (AuraForLaura)
  • doubled Hex damage debuff and now can stack up to 4 instead of just 1 (AuraForLaura)
  • doubled spell damage bonus from staves (now same as wands) (Misfit)
  • can now fight vendors (BorkFate)
  • now dots display takes into account higher difficulty damage mult correctly (Soldad)
  • no longer eliminate other clans when win (chesse20)
  • now getting hit and Pain Delay changing everything to damage over time still gets counted as a hit so when hit things trigger properly (Swal)
  • now zombie infection description tells possible way to cure (Bluddy)
  • simplified saveBaseColor stuff in generateColors some (probably a tad faster also)
  • when talking to a player an NPC will no longer patrol, adenture, or do activities (Notorious)
  • changed full mutation description to match new chances (ulk_underscore)
  • fixed Carek's bonus display numbers being incorrect (ulk_underscore)
  • fixed Player::damageNotice skipping Sentient stuff

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