Hotfix #1
Author: indiefoldcreator
Date:
Sun, 11 Feb 2024
Game: Forsaken Isle
Genre:
Action, Adventure, Casual, Indie, RPG, Early Access
Developer: Smoodlez
Release Date: Fri, 06 Feb 2015
Developer: Smoodlez
Release Date: Fri, 06 Feb 2015
Fixes
- Fixed tiles not updating when on a different layer (furnaces etc)
- Fixed flight whistle no longer working after saving
- Fixed NPCs not rewarding quest progress when skipping dialogue
- Fixed some tiles not spawning on world generation
- Fixed some tiles not regrowing over time
- Fixed incorrect tile item drops
- Fixed dungeon warden dragging players into walls
- Fixed wraiths teleporting inside walls
- Fixed some missing item recipes
- Fixed swamp water not counting correctly while fishing
- Fixed accessory, gear, and ammo items not registering when checking for new recipes
- Fixed items getting stuck to the player when inventory is full
- Fixed overworld chests spawning in water
- Fixed dodge working for status effects
- Fixed Bone Mask not displaying character hair
- Fixed mobs dropping too many items when dying to multiple projectiles
- Increased the ammount of mushroom biomes
- Increased the amount of seeds dropped from wheat
- Increased the amount of animals spawned on world generation
- Increased the move speed of animals when leashed
- Adjusted tribal mobs health
- Adjusted some weapon stats
- Adjusted the volume of UI sounds
- Added additional information to some item tooltips
- Added a confirmation box when returning to main menu
- Added missing particle effects to some mobs
- Added player dialogue warning when a weapon is missing ammo
- Updated chest take/deposit buttons
- Small golems are now immune to burning
- Improved the graphical clipping of animal leads
If you encounter any issues not listed above, be sure to post them in the steam discussions and I'll get around to fixing them as soon as possible!
Ongoing
- Stone golem is still missing sfx
- UI sfx needs its own slider
- Passive mobs sometimes don't spawn over time
- Autosave settings is set to 15 minutes on initial startup
- Hidden ladders leading down to the second cave are not obvious enough
- Flight whistle rarely doesn't work after sailing to a different island(reloading/sailing back should fix it)
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