Update v1.0: now with music!
Author: indiefoldcreator
Date:
Thu, 07 Mar 2024
Game: Melody's Escape
Major Changes
Minor Changes
- Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen.
- The main menu now has music ːmeloblueː
Minor Changes
- Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases.
- The game now still runs at full speed when its window has lost focus.
- "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on <=88BPM tracks instead of <=91BPM.
- Fixed a bug preventing a track to load from cache when it only had "Walking" intensity for its entire duration, or no obstacles at all.
- Updated track cache format. This will invalidate previously cached tracks and force a new analysis of each song when played.
- The font size for the "toggle favorite" and "play all" text elements is now bigger.
- Fixed not being able to exit the "Credits" menu using the Esc key or Back button.
- Added an "Audio" option to disable the main menu's music.
- Disabled the F1 to F5 "debug" keys, as it was conflicting with some players' "Screenshots" key. You can enable them again by using the "-debug_function_keys" command line parameter.
- Updated the FNA framework on Linux and OSX
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