Bunch of updates

Author: From Steam
Date: Thu, 17 Oct 2024
Game: Khet 2.0
Khet 2.0 Game Banner
Genre: Casual, Indie, Strategy
Developer: BlueLine Games
Release Date: Wed, 01 Oct 2014
We've had a bunch of bugfixes and performance improvements in this update... and unfortunately we have a Mac bug that we haven't killed yet (will explain more at the bottom).

This release was for Windows, Mac, and Linux.

Here's what improved in this version:

  • Russian translation! - huge thanks to Steam user n0v0leg for the translation! He did a great job of not just translating to Russian but also helping us test out the translation in general (to make sure we got every part of the game to use the translation system). This is our first translation but likely not our last!
  • 2D performance improvements (especially in the Online Game Menu Screen). Windows had these improvements last week, but Mac/Linux didn't until today.
  • Fixed the occasional 1-second stutter that would happen approximately every 35 seconds.
  • Upgraded to the latest Steam SDK. You probably won't notice anything different.
  • Better logging (we log the BuildId so we don't have to ask you if you have updated correctly)
  • LogFile.log is no longer part of the distribution so if you "Verify Game Cache Integrity" it won't download a file every time now.
  • Bugfix to GameSettings which had Player 1 listed twice (for about a week).


The Mac bug: I don't think I've knowingly released a crashing bug in a game before... but it's been taking too long to solve & we really think it's more important to have these other bug fixes out there (the OGMS was running so slowly on Mac when there were a lot of games that it was almost useless).

So here's the bug:
If you're on Mac and start the game and really quickly click the Online Multiplayer menu item, you sometimes will get a "Reference not set to an instance of an object" crash. This appears to be due to a bug in .NET on OSX that we're trying to figure out a way around. For now, if you just wait a couple of seconds before clicking the link, it should work. I'm really sorry about this bug & we're going to keep hammering at it... hopefully a fix will follow up shortly.


More to come, as always :)

Write your comment!