IRL Clocks, Steam Invites, & Stat Counters

Author: From Steam
Date: Mon, 24 Jul 2023
Anarchy Arcade Game Banner
Genre: Casual, Free to Play, Indie, Early Access
Developer: Elijah Newman-Gomez
Release Date: Wed, 03 Sep 2014
Today's update adds LED displays that can show various stats on them! It also adds analog & digital clocks that can display the date & time in various ways! Steam invites to MP sessions have also been improved. And last but not least, AArcade's ability to pack & sync assets has been improved.


Display Stats on Number Signs


There are 3 new props you can spawn that show you stats on them. You can control which stat they show by using their skin slider when placing them.

The Local Stats Number Sign shows you the amount of objects in your current instance, or the number of items, models, or maps in your library.

The Global Stats Number Sign shows you the # of players who are currently playing AArcade, how many hours we - as a community - spent in-game in AArcade yesterday, or how many YouTube videos we - as a community - watched in AArcade yesterday.

The MP Stats Number Sign shows you how many visits have been made to the server it is in, or how many unique visitors have stopped by. Note that MP Stats Number Signs are blank unless you are in multiplayer mode.


Real Analog & Digital Clocks


Tie your virtual reality closer to your real reality by placing some of the new IRL-time clocks into your arcades! They will display the local date & time in various ways. Be sure to check the Body Groups on the Digital Clock to see the different display types available!

Steam Friend Invites & Join Links


Today's update fixes Steam Friends support so that you can invite or join your friends right from your Steam Friends list! This works whether or not AArcade is already open.

Also, the invite links to join servers has been updated to actually join the server in AArcade when clicked. These steam:// invites also work whehter or not AArcade is already open.

Enjoy the new clocks & stat displays! If you want to learn how to make your own materials based on them, just ask in the #devtalk channel of the AArcade Discord ( https://discord.gg/xtPSqy8 ) and I'll be happy to help get you started! Until next time, party on!

Change Log


  • Added 3 new Number Sign props to the default library. They display various stats about your local library (Local), the multiplayer server you are in (MP), or the global AArcade community (Global).
  • Added a material proxy called aaSystemTime and aaNumberStat that you can create your own time/stat-dynamic materials with. You can look at the VMTs of the digital_clock, holoclock, and numbersign models for examples of how they are used.
  • Added the console command "adopt_sky ". It lets you explicitly specify a sky material name to adopt.
  • Added support for "patch" materials to the adopt_material console command.
  • Improved adopt_material console command to accept 2 optional arguments: material name & custom sub-folder name. If blank - the material under your crosshair is used and the custom/adopted folder is used. Material names should NOT have the "materials folder prefix included nor the ".vmt" file extension.
  • Improved asset detection for adopt_material console command.
  • Improved adopt_model console command to accept 2 optional arguments: model name & custom sub-folder name. If blank - the model under your crosshair is used and the custom/adopted folder is used. Model names *should* have the "models folder prefix included, as well as the ".mdl" file extension.
  • Improved the link generated after hosting a server to be a steam:// invite link. (We'll bring the web browser links back again after our web version of AArcade gets better.)
  • Improved support for Steam Friends invites & steam:// link invites to join MP servers.
  • Fixed a bug that caused models that had paint jobs to sync improperly in the MP session cloud. They will show up as regular, non-painted props for now.
    (Paint jobs will be synced in multiplayer in a later update.)
  • Fixed a bug that caused your Twitch following page to be treated as if it was a channel called "following".

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