Version 0.787.0.6
Author: indiefoldcreator
Date:
Sun, 18 Aug 2024
Game: Executive Assault 2
Hello Executives,
I've now merged the beta balancing branch with the main branch for you all to enjoy which includes all the nice features mentioned in the previous announcement including choosing start positions and teams along with the new infinite resource system.
https://store.steampowered.com/news/app/510500/view/3682294225194062748?l=english
In addition to these notes and based on feedback the following has been added/changed:
As mentioned in the previous announcement you unfortunately wont be able to load saves from the previous version of the game, however so that you can finish off a saved game I have left the previous version up on a special branch for the time being called - oldversionforsaves.
After conducting a poll I have seen that people mostly want me to work on upgrading the first-person aspect of the game adding in features that you would expect in a modern day shooter rather than adding in all the new spy tech.
I would also like to congratulate one of our customers Glenn for winning the map competition on Discord who not only won $50 but also had his map added to the pre-set map list, well done, we will certainly be doing that again in the future.
Thanks again for all the help.
Cheers,
Rob
I've now merged the beta balancing branch with the main branch for you all to enjoy which includes all the nice features mentioned in the previous announcement including choosing start positions and teams along with the new infinite resource system.
https://store.steampowered.com/news/app/510500/view/3682294225194062748?l=english
In addition to these notes and based on feedback the following has been added/changed:
- The spy Tele-miner can now mine multiple resources once you have researched extra tele-streams instead of just one resource for all 3 streams.
- Fixed being able to reinsert non existent cores into reactors
- Javelin and Longbows movement planes have been raised to bring into line with the Invaders abilities
- Information probes speed and accelerations have been increased
- Teleminer power 15 to 10 to help with Spy's rough start.
- Screens now switch off correctly
- Executron fighter screen in command outpost has had its display changed
- Troops can now reinsert reactor cores
- Found advanced outpost cores can now be used to make outposts
- Turrets now shoot back if you shoot them
- When you switch between star systems and then go back it now remembers the last camera position.
- AI will no longer send units to attack sneaky units unless the sensor tech researched
- Added extra door on command outposts
- Added extra defences to civilian command outposts
- Separated buttons out on gateway probes for docking with port and docking in hanger
- Text on minimap no longer up side down
- No longer be able to click the teleport buttons while its in operation
- Fighters are now less likely to fly through buildings
- Can no longer take crates off other robots
- Robot will no longer try and carry more than 1 crate
- Torches on mechs have been disabled
- FPS map now shows player direction.
- Can now see inside systems with a captured derelict.
- Fixed the game ending correctly with the new alliance selection system
- AI will no longer send waste barge to allied team
- Alliances are now synced correctly to Executrons
- Fixed issues with the warp drive and background changes when standing on the bridge of ships
- Fixed the environment not changing when as an Executron being on the bridge of a ship during mass teleporting
- Gassing the trader from the nuclear power station will now trigger a blacklist
- Troop transport movement plane moved down a little so that it doesn't crash into anything coming out of a quantum fracture point
- Infestors will no longer spawn on small mining outposts
- Fixed issue with the AI building ship yards
- Optimised the starship scripts to try and prevent them ghosting into other systems.
- Fixed issue with getting stuck respawning as an executron after server migration
- Fixed enter ship icon still appearing even after entering ship
- Fixed patrolling units sometimes not seeing Executrons
- Stats data is synced over correctly
- Can no longer join a company where the CEO has already been assassinated
- Executron count for companies has been reworked
- Out of bounds for starships and fighters is now square shaped to match the systems
- When shields on a unit are switched back on again after docking or landing they will now have to recharge.
- Fixed issues with bulkhead doors not opening
- Error where sometimes turrets sometimes didnt have the correct weapon assigned has been fixed
- Fixed Executrons joining and defence turrets were deployed when they shouldn't have been
As mentioned in the previous announcement you unfortunately wont be able to load saves from the previous version of the game, however so that you can finish off a saved game I have left the previous version up on a special branch for the time being called - oldversionforsaves.
After conducting a poll I have seen that people mostly want me to work on upgrading the first-person aspect of the game adding in features that you would expect in a modern day shooter rather than adding in all the new spy tech.
I would also like to congratulate one of our customers Glenn for winning the map competition on Discord who not only won $50 but also had his map added to the pre-set map list, well done, we will certainly be doing that again in the future.
Thanks again for all the help.
Cheers,
Rob
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