Update 19.04.23

Date: Mon, 25 Mar 2024
Cue Club 2: Pool & Snooker Game Banner
Genre: Action, Casual, Indie, Simulation, Sports, Strategy
Developer: Bulldog Interactive
Release Date: Mon, 07 Mar 2016


Hi everyone,

We're pleased to release a good size update today with many new features, along with a collection of improvements and bug fixes. Quite a few changes were in response to player feedback, so thank you for sharing your ideas and suggestions and helping us to further refine the game.


CAMERAS


  • TV camera can now be rotated through 8 positions around the table and tilted to the high/low position using arrow keys, WASD keys, or gamepad right stick. Can be used when watching your opponent play at the table, or during replays, if the TV camera is selected. To change opponent camera see 'Options > Cameras > Default Camera (Opponent)'.

  • Fixed issue where camera would not always switch to the correct view at the end of an instant replay, if 'Auto Switching (2D to 3D)' was enabled in camera options.

  • Fixed issue where clicking the 2D/3D button in the replay menu would sometimes select the wrong 3D camera view.

  • Fixed issue where if 2D overhead view had been disabled in camera options, the camera could stay in 2D mode after a replay or resuming a saved game.


BREAKING PLAYER


  • Added new option for breaking player (first game). In a 2 player game, the names are drawn from a list of 8 with 4 entries for each player. This produces random results with an equal share of breaks over 8 games, and consecutive breaks for any player no greater than 4. See 'Options > Match Settings > Start Player' and choose 'Random (Select from List of 8 Entries)'.

  • Default setting for breaking player in pool (later games) is now set to 'Take Turns'. Note that the default option always applies when playing human-vs-human multiplayer matches (either pool and snooker).


LOADING / SAVING GAMES


  • Added option to delete individual saved games and tournaments. See 'Delete Game' option at the bottom of 'Games' menu, and 'Delete Tournament' option at the bottom of 'Games > Tournament' menu.

  • 'Save and Exit' menu option is now enabled when balls are in motion. Prior to this, it was only available when balls had come to rest. When re-loading a game where balls are still rolling, to preserve game continuity the last shot automatically plays out and cannot be cancelled and re-taken.

  • When saving an instant replay using the 'Save Shot and Settings' option, the save slot selector is now always available.

  • When replaying a saved replay from the main menu, the 'Save Shot and Settings option' auto-saves to the same slot.


MULTIPLAYER


  • Added menu to give player more options after a multiplayer match has ended, or if opponent leaves the match, or the network connection unexpectedly breaks. Options are 'Exit to Main Menu', 'Exit to Multiplayer', and (if applicable) 'Resume Saved Game' which will load the previous game if this was saved out to start the multiplayer match after getting an in-game invitation.

  • Fixed issue where in-game MP notifications would sometimes not arrive if player had entered the lobby and ticked the 'Receive Alerts' button, then exited the lobby quickly before the active player list had been updated.

  • Improved checks on network packets to reduce potential errors and maintain connectivity.


CONTROLS


  • Using left ALT key when dragging the cue ball now gives fine movement control. When pressing ALT the cue ball will not lift up when it approaches another ball, to allow more precise placement.

  • Spacebar and gamepad view button now toggle 2D/3D camera in replay mode if 2D view has been disabled in camera options, but will not change the view during live gameplay.

  • To ensure game continuity, it is no longer possible to interrupt your opponent when they are accessing the menus to make a decision, e.g. after certain fouls, or conceding a frame of snooker. To interrupt opponent gameplay at other times and access the in-game menu, press the ESC key or left mouse button.

  • Fixed issue where pressing the left mouse button to bring up the in-game menu and interrupt your opponent would occasionally freeze activity after the menu had been closed.

  • Fixed issue where it was possible to play a shot using the 'C' button while simultaneously adjusting ball spin or cue elevation.

  • Fixed issue where it was possible to play a shot using the 'C' button before nominating ball or pocket (US 8 Ball pool, 10 ball pool and snooker).


GAME SETUP / GAMEPLAY


  • Playing order sequence has now been shuffled (randomized) for games of Killer pool with 3 or 4 players.

  • Fullscreen table option (where table fills the screen in overhead view) now supports 17:9 and 3:2 aspect ratio monitors (in addition to 16:9 and 16:10). See 'Options > Tables & Equipment > Tables > Global Settings > Table Dimensions'. For aspect ratios outside of this range, the table defaults to a standard 2:1 ratio.

  • Fixed issue where cue ball was suspended in mid-air if player with ball-in-hand dragged the cue ball over another ball then used various key shortcuts to open the in-game menu.

  • Fixed issue where a money ball in pool (e.g. 9 ball) could occasionally start spinning after being respotted by the referee if potted illegally.

  • Fixed issue where sending a chat message after a game had ended sometimes displayed an incorrect avatar next to the text.


REPLAYS


  • Fixed issue where replaying a saved shot made by an AI player could freeze the mouse cursor.

  • Fixed issue where a saved shot made by player 3 or 4 in Killer pool would sometimes not match the original shot when it was replayed.


MENUS


  • Added option to concede a frame in snooker while the AI is playing, instead of having to wait for your turn. Note that the player requires snookers before the concede option appears in the 'Information' menu.

  • Fixed issue in Killer pool with 3-4 players where the game over screen did not show correct number of lives remaining for each player.

  • Fixed issue where menu clock would not immediately update to the current time after minimising the in-game menu, waiting a short while, then maximising the menu.

  • Fixed issue where control panel buttons sometimes remained highlighted after accessing the in-game menu, immediately after a shot had been played.


MISCELLANEOUS


  • Various improvements to localised text.

  • Game updated to use latest Steam SDK libraries.

  • Other minor fixes and enhancements.

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