Bug fixes

Date: Thu, 15 Dec 2022
The Monster Breeder Game Banner
Genre: Indie, RPG, Simulation, Strategy, Early Access
Developer: Fantasy Creations
Release Date: Wed, 19 Jan 2022
Hi All,

This quick patch consists of bug fixes and some minor gameplay changes.

Now, I am focusing on reworking the early game. I plan to add character generation, more caves, a new arena, and a starting quest.

Changes:

  • A webbing attempt is always successful if the defender does not have enough energy to dodge.
  • AI uses the "Pack attack" ability more frequently.
  • Characters gain +50% experience in lethal combat.
  • Creatures in caves are less passive.


Fixed:

  • There were no enchanted bows available for purchase in the caravan.
  • Player gets the same money for hybrids and natural species at the monster market.
  • False combat icon appears in the Tournament window after completion of quests.
  • Fear was not updated when an enemy on an adjacent hex died.
  • The potion strength of antitoxin does not affect its price.
  • Antitoxin removes all poisoning effects regardless of its potion strength.
  • The efficacy-enhancing effect of the infusion apparatus did not work for the Stoneskin Potion.
  • Occasionally wrong animations for the moderately sick creatures.
  • False "Ongoing construction" icon occasionally appears in the Base Management window.
  • The energy bar is not updating when the arcane circle drains the character's energy.
  • The fear icon does not appear when the arcane circle increases the character's fear.
  • Webbing chance info appears above the wrong character in combat.
  • Slave combatants leave service due to breach of contract.
  • Combat info indicates incorrect damage for the "Pack attack".
  • If combatants leave your service, tournament eligibility is not updating automatically. The same happened in the case of slave combatant escape.
  • Male/female icon appears for eggs in the Hatchlings window.
  • Poison bites do not have an effect in case of a counter-attack.
  • Armor pop-up info indicated false protection values.
  • The character panel does not show bite strength in the "Prepare for combat" window.

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