Version 2.20
Author: indiefoldcreator
Date:
Sat, 02 Sep 2023
Game: Rogue's Tale
Here's the full list of changes:
- Blessed scrolls can be used twice now.
- Fixed a bug that made it impossible to set hotkeys with a controller.
- Fixed a bug with wands that made them too valuable.
- Wand of scripting can now improve the quality of the copied scroll.
- Certain wands can no longer have higher than 0 mastery.
- Certain scrolls can no longer have higher than 0 mastery.
- Added honey as a food item (and mead recipe for infinite flask).
- Added bookworm, leaves and glowfly as food items (and potion recipes for infinite flask).
- Added 8 new mushroom food items (and potion recipes for infinite flask).
- Added 4 infinite flask ability potion recipes for certain fish items.
- Changed infinite flask tomato recipe from energy to troll blood.
- Changed infinite flask onion recipe from blindness to awareness.
- Changed infinite flask blood cap recipe from confusion to leeching.
- Mushroom patches now spawn all kinds of mushrooms, not just blood caps.
- Treemen now have all kinds of mushrooms, not just death caps.
- All uncooked mushrooms are now allowed for One Strange Trip heritage.
- Death cap now functions just like any other mushroom (safer to eat).
- Most mushrooms now ignore poison resistance when eaten.
- Added content for Hideout DLC.
Blessed potions, tomes and wands have had an effect giving them two uses instead of one but scrolls didn't have one because of a brain fart or something. Well, now they do and when you find a blessed scroll of awesomeness, you will get to enjoy the blessed awesomeness and normal awesomeness after that.
There was a controller bug that hid all the spell and talent icons when they were supposed to be shown instead when triggers were used. It was still possible to use them but it was very difficult when you couldn't see which spell or talent was chosen and what hotkeys had already been set.
Wands had a bug that made their base value up to twice too high and another bug that made their price scale wrong depending on the remaining charges. Most wands lost about 40% of their value at full charges and up to 80% of their value at 1 charge.
Wand of scripting now uses the mastery of the wand or the mastery of the scroll that is being copied, whichever is higher. This means that it is now possible to improve the quality of the scroll by using a higher quality wand.
Wand of crushing, excavation, shifting, disarming and rituals can no longer have higher than 0 mastery meaning that they are always novice wands and their value is only dependent on the number of charges.
Scroll of aggravation, amnesia, animation, blessing, detection, dislocation, dispel, enchanting, identify, knowledge, summoning, teleport, cultivation, gimmiedat, soothing and time warp can no longer have higher than 0 mastery even if they are blessed (their value were skewed because of this).
Oh right, if you didn't know already, infinite flask can also be used to create potions and other beverages from food items in addition to copying potions. This can be done by selecting a food item instead of a potion when filling an empty potion.
One Strange Trip heritage used to only work with blood caps but now that there's a bunch of new mushrooms, any one of them can be eaten as long as they are not fried.
Death caps used to have a special effect that caused the player to unequip both rings to remove immunity and then apply all potent poisons at once to make sure the player was properly deaded (third leg could still have immunity and save you but I never came up with a name for that loophole challenge and it never got implemented).
With the addition of different mushrooms, death caps were also toned down and now they apply only deadly poison and even that is not always potent. They are still the deadliest of them all with a good chance of containing potent poison.
With the exception of blood caps, sap caps and death caps, all mushrooms ignore poison immunity and in order to prevent their effects you have to be immune to the specific effect, e.g. blindness. One Strange Trip has never been stranger.
There will be a new addition to the game called Hideout DLC on April 10th. It gives the player a hideout and a bunch of new things to unlock. These are the new features at launch:
- A simple quest to unlock the hideout.
- The Grind (24 hideout progress levels to unlock at launch).
- Guest rooms become available available early in the grind (*).
- Basic trainers become available after some more grinding.
- Crafting benches become available after even more grinding.
- Mercenary NPC hiring becomes available at the end of the grind.
- Equipment management for human NPCs can be unlocked.
(*) Human NPCs can be stored in the guest rooms so that they don't have to take one for the team or if you just want to use them as armour stands in the hideout.
- Blessed scrolls can be used twice now.
- Fixed a bug that made it impossible to set hotkeys with a controller.
- Fixed a bug with wands that made them too valuable.
- Wand of scripting can now improve the quality of the copied scroll.
- Certain wands can no longer have higher than 0 mastery.
- Certain scrolls can no longer have higher than 0 mastery.
- Added honey as a food item (and mead recipe for infinite flask).
- Added bookworm, leaves and glowfly as food items (and potion recipes for infinite flask).
- Added 8 new mushroom food items (and potion recipes for infinite flask).
- Added 4 infinite flask ability potion recipes for certain fish items.
- Changed infinite flask tomato recipe from energy to troll blood.
- Changed infinite flask onion recipe from blindness to awareness.
- Changed infinite flask blood cap recipe from confusion to leeching.
- Mushroom patches now spawn all kinds of mushrooms, not just blood caps.
- Treemen now have all kinds of mushrooms, not just death caps.
- All uncooked mushrooms are now allowed for One Strange Trip heritage.
- Death cap now functions just like any other mushroom (safer to eat).
- Most mushrooms now ignore poison resistance when eaten.
- Added content for Hideout DLC.
Blessed potions, tomes and wands have had an effect giving them two uses instead of one but scrolls didn't have one because of a brain fart or something. Well, now they do and when you find a blessed scroll of awesomeness, you will get to enjoy the blessed awesomeness and normal awesomeness after that.
There was a controller bug that hid all the spell and talent icons when they were supposed to be shown instead when triggers were used. It was still possible to use them but it was very difficult when you couldn't see which spell or talent was chosen and what hotkeys had already been set.
Wands had a bug that made their base value up to twice too high and another bug that made their price scale wrong depending on the remaining charges. Most wands lost about 40% of their value at full charges and up to 80% of their value at 1 charge.
Wand of scripting now uses the mastery of the wand or the mastery of the scroll that is being copied, whichever is higher. This means that it is now possible to improve the quality of the scroll by using a higher quality wand.
Wand of crushing, excavation, shifting, disarming and rituals can no longer have higher than 0 mastery meaning that they are always novice wands and their value is only dependent on the number of charges.
Scroll of aggravation, amnesia, animation, blessing, detection, dislocation, dispel, enchanting, identify, knowledge, summoning, teleport, cultivation, gimmiedat, soothing and time warp can no longer have higher than 0 mastery even if they are blessed (their value were skewed because of this).
Oh right, if you didn't know already, infinite flask can also be used to create potions and other beverages from food items in addition to copying potions. This can be done by selecting a food item instead of a potion when filling an empty potion.
One Strange Trip heritage used to only work with blood caps but now that there's a bunch of new mushrooms, any one of them can be eaten as long as they are not fried.
Death caps used to have a special effect that caused the player to unequip both rings to remove immunity and then apply all potent poisons at once to make sure the player was properly deaded (third leg could still have immunity and save you but I never came up with a name for that loophole challenge and it never got implemented).
With the addition of different mushrooms, death caps were also toned down and now they apply only deadly poison and even that is not always potent. They are still the deadliest of them all with a good chance of containing potent poison.
With the exception of blood caps, sap caps and death caps, all mushrooms ignore poison immunity and in order to prevent their effects you have to be immune to the specific effect, e.g. blindness. One Strange Trip has never been stranger.
There will be a new addition to the game called Hideout DLC on April 10th. It gives the player a hideout and a bunch of new things to unlock. These are the new features at launch:
- A simple quest to unlock the hideout.
- The Grind (24 hideout progress levels to unlock at launch).
- Guest rooms become available available early in the grind (*).
- Basic trainers become available after some more grinding.
- Crafting benches become available after even more grinding.
- Mercenary NPC hiring becomes available at the end of the grind.
- Equipment management for human NPCs can be unlocked.
(*) Human NPCs can be stored in the guest rooms so that they don't have to take one for the team or if you just want to use them as armour stands in the hideout.
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