Sir, You Are Being Hunted: 1.5 Update, And Some Big News!

Date: Mon, 29 May 2023
Sir, You Are Being Hunted Game Banner
Genre: Action, Indie
Developer: Big Robot Ltd
Release Date: Fri, 02 May 2014
Well look at this! For the first time in nearly six years we are rolling out some patch notes for a Sir update thanks to amazing work by our Dutch friends, Den Of Thieves Games. They are long time fans of the game, and are responsible for this comprehensive update.

It's a doubly special occasion, of course, because we are announcing Sir arriving on one of those console machines in 2022, also thanks to Den Of Thieves Games. The console in question is Nintendo Switch. But more on that elsewhere!

And there's more! The Switch version will be a comprehensive remaster, and that will return to PC as a new standalone game, with enhanced visuals, new gameplay options, a modern engine, bigger islands, faster procedural generation, and more! It will be a Reinvented version of the game we love.

You can wishlist it now!

https://store.steampowered.com/app/1743730/Sir_You_Are_Being_Hunted_Reinvented_Edition/

Anyway, those patch notes for the latest update.

Key Features Of 1.5




  • Multiplayer functionality restored and Official Multiplayer servers back online.
  • Mac 64-bit support. This should give a significant speedup on Apple machines with an M1 chip.
  • Islands generate much faster due to engine upgrade.
  • Many legacy bugs fixed and graphical upgrades including modern water shader.


The Full Details




  • Windows: Upgraded Engine to Unity 2018.3.2f1 (was Unity 4.6.1f1).
  • Mac: Upgraded Engine to Unity 2021.1.18f1 (was Unity 4.6.1f1).
  • Linux: Upgraded Engine to Unity 2021.1.18f1 (was Unity 4.6.1f1).
  • The Mac version of "Sir, You're Being Hunted" now has native 64-bit support for both Intel and Apple Silicon platforms. This should give a significant speedup on Apple machines with an M1 chip.
  • Terrains are now rendered using the new Terrain System. As a result, distant terrain should now look nicer.
  • Rendering has been changed so that the game now renders in the native sRGB color space. Contrast has been slightly increased as a result.
  • New graphics options have been added: an "Ultra" preset, MSAA Anti-Aliasing, an all-new "Ultra" setting for Water Effects and a toggle that enables SM 4.0 High-Quality Transparency have been added.
  • All Javascript code has been converted to C#, and the game has been switched to the IL2CPP backend on all platforms (Windows, Mac and Linux). This should result in performance gains in CPU-bound scenarios (notably while generating a new world).
  • All Textures have been reimported at their maximum resolution. This results in a slight increase in texture resolution, notably on many buildings (churches and houses) in the game world.
  • The in-game HUD has been reworked to scale better on widescreen monitors (4:3, 16:9, 21:9 and tripple-wide 16:9 setups are supported). Texture resolution on UI elements has been increased and certain elements have been reworked.
  • The FPS cap has changed: when enabled, it will now lock to 120 fps by default (was 70). You can override this behaviour by launching the game with "fpslimit x" as a launch parameter (where 'x' is the desired framerate cap, such as 144 or 240 fps for high refresh rate monitors).
  • Many lighting issues have been fixed. As a result, lighting should look smoother.
  • Re-enabled some missing effects on the "Axe" weapon model.
  • Added new text/warning messages when a player attempts to insert an item other than a teleporter piece into the standing stones, or attempts to cook meat on an unlit fire, or attempts to put an item in their inventory that they do not have room for.
  • Upgraded the navigation backend to the newest version.


Fixes




  • Fixed a bug where it was possible to open the menu while the screen is still fading in (pauzing the fade-in, resulting in a black screen).
  • Added a button on the class selection screen that allows players to return to the main menu.
  • Fixed a bug that caused docks to spawn on inland lakes instead of on the coast.
  • Fixed a bug that caused docks to spawn in the corner of the map, outside of the playable area.
  • Fixed a bug where teleporter pieces would spawn inside of other objects, partially obscuring it or making it inaccessible.
  • Fixed a bug that caused the "Dog" models on the main menu to not animate.
  • Fixed a bug where it was possible to be shot at, and killed during the ending cutscene.
  • Fixed a bug where dogs could perform their "bite" attack through walls.
  • Fixed a bug where weapon models would remain visible (and respond to mouse movement) after the player dies.
  • Fixed a bug where it was possible for toy trains to ride across the water (toy trains now explode when hitting water).
  • Fixed Z-Fighting issues on certain building models.
  • Fixed a bug where the Rider NPC, and certain objects in the "industrial" biome would render fog incorrectly.
  • Fixed an issue where Ambient Occlusion would render incorrectly during the ending cutscene, and on underwater objects.


The "Sir, You Are Being Hunted" 1.5 Patch Team



Lead Programmer:
Anne "Yuang" Wijning

Producer, Additional Art:
Vasil Kichev

Product Owner:
Jim Rossignol

Programming:
Lorenzo Greidanus
Emily Oldenwening

Special Thanks:
Dan Puzey
Jay Shaffstall (Muskingum University)
Brean "Eclecticklish" Hunt

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