Demo QoL (and other fixes) update released!

Author: From Steam
Date: Tue, 06 Dec 2022
Game: Manafinder
Manafinder Game Banner
Genre: RPG
Developer: Wolfsden LLC
Release Date: Wed, 05 Oct 2022
A demo update has been released that focuses on two new "Quality of Life" features: 'Faster Message Speed' and 'Battle Animation Speed'! Additionally, some graphical updates and bug fixes were made.

Remember to Wishlist Manafinder on Steam, and follow us on social media, and spread the word of the demo! It really makes a difference! Thank you for playing!
Social media links: https://linktr.ee/manafinder

Also please continue to submit feedback on the official demo feedback thread!
https://steamcommunity.com/app/1582410/discussions/0/3117034127808573846/

Full patch notes


Video version




Text version




  • New features and content:
  • New Option: "Faster Message Speed" has been introduced. When enabled text speed will be displayed faster. (Default: OFF)
  • New Option: "Battle Animation Speed" has been introduced. Toggle between Normal -> Fast -> Faster -> Fastest to accelerate battle animation speed. (Default: OFF)
  • Signs have been added to points of interest in The Settlement.
  • Added some Autosave triggers after a couple of lengthy dialogues.


Visual Updates:

  • New items, skills, magics, weapons, armors, etc. are now highlighted with a red dot icon.
  • The cow, horse, and pig sprites have been updated. (Bye GIANT cows!)
  • The message portrait of King Vikar has been updated with a scar in his right eye to be consistent with his cutscene version.
  • Updated the rock sprites in the Emerald Trail. (thanks Virtua Sanus!)


Grammar/Spelling errors:

  • Fixed "commission" spelling when speaking with Mar and Sol in The Settlement. (thanks ShadowDragon!)
  • Fixed the "Brace" magic description.
  • Fixed the "Komabiscuit" item description.
  • Fixed the "M.Atk" and "M.Def" related blessings name. (Previously they were named E.Atk and E.Def since both stats were going to be named Elemental Attack and Defense in the early stages of the game).
  • Fixed "Critical Hit" spelling in multiple descriptions. (thanks Vorvek!)


Bug fixes:

  • Fixed a small passability issue on a tree next to Joachim. (thanks ShadowDragon!)
  • Fixed the walking animation of a settler. (Ear would blink on each frame). (thanks Doggy!)
  • Fixed the healing effect of the Komabiscuit.
  • Fixed a bug when speaking to the passed out settler in the temple's entrance from the side. (thanks Vorvek!)
  • Fixed the moving route of a settler near the Settlement's bridge to avoid a collision bug. (thanks ShadowDragon!)
  • Fixed a small visual bug when standing behind tents in The Settlement. (thanks ShadowDragon!)
  • Moved a Zephyrac's position near a stone ladder in the Emerald Trail to avoid a graphical bug with Lambda.
  • Fixed a minor scripting error.


Other:

  • Save Points have been removed.

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