Archeblade – Update V1.0.4.0027

Author: From Steam
Date: Sat, 25 Mar 2023
ArcheBlade™ Game Banner
Genre: Action, Free to Play, Indie
Developer: CodeBrush Games
Release Date: Fri, 25 Apr 2014


New Update and Patch Notes


Hello fellow Archebladers! It’s been almost a month since the last update to the game, while I’m sure you’re all pretty accustomed to waiting a long time for updates, we thought it would be a good idea to wait a bit less than 3 years to release the next one :renoah:

This update brings with it some much needed bugs fixes, better game performance, and some new content for you all to play around with. Also, by popular demand, the Archeblade Server Launch is now back and capable of launching all the new maps in the game! If you’re interested in some more detailed patch notes, you can find those below.

More updates are on their way, now that the team has gotten settled into the swing of things, expect much more content to be coming in the future! As always, you can check out the unofficial discord to connect with other Archeblade players as well as stay on top of current AB development! That’s all we have for now, thanks for your support and keep loving Archeblade! ~:elrath:








Patch Notes V1.0.4.0027


Maps
New Content

  • Added new map: Nagas Pit Occupy style
  • Added a new ‘survival’ feature to single-player training room
  • Online and Offline training rooms are now separate maps

Patches

  • Summer Island
    Players can no longer hide under the bridge wrapping around the side
    Fixed some collision where players could leave the battlegrounds
  • Nagas Pit
    The pillars in the mid level now have collision
  • Steam Canal
    Fixed a hole in the train tunnel that Dic and Gaspar could get into
  • Undersiege / Night Undersiege
    Fixed a hole in the spawn house
  • Altar of War
    Elrath can no longer get out through the roof of the spawn rooms
    Fixed collision of the chains so players can no longer stand on them



Gameplay
New Content

  • New ‘Arena Match’ game type used by all ‘AM_’ map types, currently used by the Ruins map
    Players can only gain score through defeating each other in a ffa arena. Every kill give the winner of that arena 1 point, only the winner gets the points for the arena however.

Changes

  • Taunts can no longer be canceled by movement input or fire input
    They can still be canceled by rage moves, movement abilities, jumping, guarding, or other taunts
  • Ridika’s ascent movement ability now lasts .1 second after shift is released
    The ability will still stop regardless if stamina runs out or she reaches maximum ascent time



BugFixes

  • Fixed an error with gearup rendering the preview pawn during an incorrect tick group
  • Fixed an issue where double pressing 5 would reveal and invisible enemy
  • Camera can no longer be zoomed with scroll wheel
  • Animation hacks have been patched out of the game
  • Patched a cheat which allowed players to move and attack while guarding
  • Fixed a bug where the timer UI displayed match time seconds incorrectly

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