Build Update #MAR #104
Author: indiefoldcreator
Date:
Sun, 01 Sep 2024
Game: C-Wars
Genre:
Action, Indie, RPG, Strategy, Early Access
Developer: Onipunks Studio Inc.
Release Date: Thu, 13 Aug 2015
Developer: Onipunks Studio Inc.
Release Date: Thu, 13 Aug 2015
Added
1- Character portrait with scanlines to represent characters calling from distance in dialogue UI
2- Typing text effect in dialogue UI with speed control
3- Most menus optimized for higher FPS; combat and certain screens that contains pixel animations remain in low FPS for consistent retro pixel art aesthetic
4- Introducing single lane mission type, utilize all you learned when there's nowhere to run
5- New enemy perk to make conditional invincibility for further combat dynamics
6- New enemy perk to induce a self-destruct explosion
7- More tile assets added
Fixed
1- Repeating dialogue popping up after skip hint triggered
2- A crash caused by switching between the prologue and continuing the existing save
3- End of mission level up carried over to the prologue
4- Frame stability issue switching between different types of scenes
5- Frame stability issue for dialogue during combat
6- Memory leak in dialogue when there's animation playing
7- Memory leak when paused during combat
8- Enemy HP attribute not working correctly
9- Line wrap not working correctly after typing text effect injected
10- Various timers are not synced with the new high frame properly
11- Blood screen not working correctly
12- A potential crash in the menu
13- Flicker and glitches when there are double dialogue frames
Tweaked
1- Prologue combat balance
2- Enemy attributes adjusted
3- Typos, grammar issues, and rewording in dialogue
1- Character portrait with scanlines to represent characters calling from distance in dialogue UI
2- Typing text effect in dialogue UI with speed control
3- Most menus optimized for higher FPS; combat and certain screens that contains pixel animations remain in low FPS for consistent retro pixel art aesthetic
4- Introducing single lane mission type, utilize all you learned when there's nowhere to run
5- New enemy perk to make conditional invincibility for further combat dynamics
6- New enemy perk to induce a self-destruct explosion
7- More tile assets added
Fixed
1- Repeating dialogue popping up after skip hint triggered
2- A crash caused by switching between the prologue and continuing the existing save
3- End of mission level up carried over to the prologue
4- Frame stability issue switching between different types of scenes
5- Frame stability issue for dialogue during combat
6- Memory leak in dialogue when there's animation playing
7- Memory leak when paused during combat
8- Enemy HP attribute not working correctly
9- Line wrap not working correctly after typing text effect injected
10- Various timers are not synced with the new high frame properly
11- Blood screen not working correctly
12- A potential crash in the menu
13- Flicker and glitches when there are double dialogue frames
Tweaked
1- Prologue combat balance
2- Enemy attributes adjusted
3- Typos, grammar issues, and rewording in dialogue
Write your comment!