Update v0.96.5 released!
Author: indiefoldcreator
Date:
Tue, 30 Apr 2024
Game: DinoSystem
Genre:
Action, Indie, RPG, Simulation, Early Access
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015
Developer: Daniele Ferraro
Release Date: Thu, 25 Jun 2015
This update IS compatible with savegames from previous v0.96.0+!
A NOTE FROM THE DEV:
I'm back releasing monthly updates! This is a smaller update to implement some final enhancements to the terrain textures improved in v0.96. There are also some tooltip tweaks, character muscle rebalancing, ecology rebalancing and fixes.
Unless new bugs come out, next release will be v0.97 major update, which will feature the meat/fish drying mechanics, a new narrative system (with tutorial reimplementation) and many tweaks!
And there's the changelog for v0.96.5...
GRAPHICS:
- All terrain textures quality and style improved (without increasing resolution), adding bump mapping.
- Terrain saturation and brightness reduced to be somewhat less vibrant, especially with high sunlight.
- Bloom screen effect (from sunlight) as well as blur (from humidity) reduced in intensity to be less intrusive.
- General ambient vibrance and luminosity from time of day, sunlight and weather slightly rebalanced.
- Character, animals, carcasses and vegetation contrast slightly increased.
- Increased contrast also for some items (dung, healing mush, berry, coconut).
- Egg cracks are a bit more visually obvious, because details matter.
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INTERFACE:
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- Minor improvements to several tooltips and UI texts.
SURVIVAL:
- Body Muscle increase formula now scales with Hydration - To compensate, maximum Muscle increase is 25% higher if conditions are optimal.
- Muscle Soreness reduction from diet is now also tied to Hydration - More reason to keep yourself fully hydrated!
- Muscle Soreness (over 25%) impact on actions speed tweaked to be less severe (capping at 100% Soreness, instead of 75%).
- Fullness (over 100%) impact on actions speed tweaked to be less severe (capping at 133% Fullness, instead of 125%), and now scales with Max Fullness.
- Stamina now starts to negatively impact actions speed when below 50% (instead of 25%).
- Chance to fail crafting/building actions due to not meeting skill requirements strongly reduced.
- Cooking foods will now reduce some of their vitamins (especially B).
- Mushrooms now also give some D vitamin, and rebalanced vitamins from other foods.
ANIMALS:
- Herbivores can now also eat RED ferns if they're starving.
DISASTERS:
- Rain chance after the asteroid event is 0, and gradually increases during the impact winter, preventing the island from becoming lush and fertile during it.
STRUCTURES:
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TERRAIN & MAP:
- General improvements in map generation and long term ecology simulation.
- Energy given to terrain by rain is amplified with high seasonal temperature, making brief and intense summer rains more impactful to the island fertility.
OPTIMIZATION:
- Color calculation for some instances (terrain, ferns, pteranodons, birds) optimized to use less GPU.
FIXES:
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- Fixed collision box of most terrain "patches", which caused inconsistencies in the map generation, ecology simulation and other areas.
- Fixed a bug preventing animals from glowing when hit and killed by a lightning bolt, as supposed to.
- Fixed debug/game info text not being show in island snapshots, as supposed to.
Dan
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