Developer Update - What's next?
Author: indiefoldcreator
Date:
Thu, 02 Feb 2023
Game: SurrounDead
Genre:
Action, Adventure, Indie, RPG, Early Access
Developer: PlaySurrounDead
Release Date: Fri, 24 Jun 2022
Developer: PlaySurrounDead
Release Date: Fri, 24 Jun 2022
To begin, I'd like to thank everyone for all the feedback, suggestions, bug reports and just your general opinion on the game. Without all of this we wouldn't be in this position today.
However, I know one thing on people's minds is what's in store next for the game, and in this post I hope to give people that general idea that development isn't slowing and more fun content is coming to the game!
I'd as well like to point out that the below is always up for feedback, not in any particular order of when it's coming and none of it is final.
The current map will continue to expand, new locations with a variety of different infrastructure. Expect to see new towns, military locations, survivor locations and a large city. While I am using Synty Assets to develop most of these areas, I'm always looking at getting new types of buildings and environment made, from banks to even smaller details that will add to the lore of the game.
Base building is an important part of the game and something that needs to be added to and expanded.
With additions to this system you can expect new furniture, to new traps and buildables that will allow you to better defend your camp against the dead.
Another big question for this system is free building, allowing you to create large wooden, stone, etc buildings. I have not made a 100% decision on this system but don't expect is soon if it is added.
Farming is another system that will be coming to the game so you can live off the land, grow crops and harvest them at the perfect time, and make sure to stock up for certain times of the year.
Plus, an electricity system with generators that will power certain objects in your camp.
And more!
If you've played State of Decay 2, this is the type of system I'm aiming for with vehicles. Find or craft vehicle upgrade kits that you can attach to certain vehicles, from more armor to more storage, these are the types of kits that could be added to your vehicle.
Story missions, bounty board, etc
This is quite simply the system I'm most excited about adding to the game. From going to safe zones and helping the communities thrive, to taking down thieves and destroying bandit camps, there is a vast range of quests that can be added.
You'll as well discover more about the world and uncover the lore of what happened to the world you are in and the direction it is going in.
As well, there will be a bounty board, accept a bounty on it and it will be marked on the map, go to that location and take out the individuals there, head back to bounty board and collect your rewards. These will as well rotate/be random each time you join and more will be added with each update.
In the future, you will as well be able to gain reputation with different factions in the world and this will affect who are your enemies and who's your friends are.
Broken legs, bleeding, nothing too in depth
Adding the ability for the player to bleed, break legs and of extreme temperatures is another layer of complexity I'm working on. This will make it so that there's a a variation in the use of different medical items. Although, I don't want to make this system too complex or annoying for the player (A good example would be Unturned).
At the moment SurrounDead consists of just your normal zombies, irradiated and boss zombies. With more improvements to the AI coming in the future, you can expect to start seeing new types from your classic bloaters, screamers to even more unique type of zombies that will add an extra layer of horror to the game is what I've got in stores for you! You will as well be able to disable these types of zombies as you please.
While an EFT weapon customization system will not come, I am looking at adding more attachments for the player to loot or even craft. From Laser Sights to flashlights and range finders, expect to see more tactical attachments and more long range sights and red dot sights.
One possibility is the addition of a makeshift weapon station, where you will be able to craft custom makeshift weapons from broken weapons.
Allowing the player to customize melee weapons will add another layer to the melee weapon system. Grab a bat and add a blade to it or some wire, these are the possibilities that could happen with this system.
Before clothing and proper customization, there will be character selection. You'll be able to choose the character you want to play and possibly as well the chance to name your character and give them a profession of your own choosing.
Clothing may take some time but it's something I really want to add as well, so when it can actually be implemented (Waiting on actual models), I will definitely work on it and add it as soon as I can.
Faster, nimble but weaker. Plus, they look cool.
At the moment you can only have 1 save. In the future, I want to change this so you can have multiple saves and save each part of your journey.
Travel to various other smaller maps. From exit points on the main map, you will be able to choose to travel to various other locations surrounding the base area. These locations could vary from small wooded areas with a large destroyed survivor campsite, to an irradiated nuclear area, to out in the water at an oil rig and even a large enclosed city.
At the moment, between seasons you will no difference in the weather or how it affects the world. In the future, this will change to where actual seasons have unique weather variations and can affect the player temperature, possibly vehicles, AI and future systems like farming and fishing.
Find fishing rods around the world and go to a body of water to find various fish types or even rare, submerged loot.
Just something that I will work on to the side is a horde mode. Enjoy taking out waving of infected on a unique map and earn points to traverse it and get better equipment.
This is a question I get quite a lot and it is something I will be working on is getting the game translated for various languages around the world as I understand not everyone is fluent in English and this can sometimes put people off the game.
Yes... It's planned but nothing else to say apart from that.
Allowing players the ability to share and create custom difficulty packs, new weapons, equipment and possibly maps.
Finally, the next couple weeks are going to be very busy for me and so I will not be very frequent with updates or interacting with the community and to end it I'd like to say again, thank you so much and I hope that you are all excited for the future as much as me!
However, I know one thing on people's minds is what's in store next for the game, and in this post I hope to give people that general idea that development isn't slowing and more fun content is coming to the game!
I'd as well like to point out that the below is always up for feedback, not in any particular order of when it's coming and none of it is final.
1. New POIs
The current map will continue to expand, new locations with a variety of different infrastructure. Expect to see new towns, military locations, survivor locations and a large city. While I am using Synty Assets to develop most of these areas, I'm always looking at getting new types of buildings and environment made, from banks to even smaller details that will add to the lore of the game.
2. Base building additions/improvements
Base building is an important part of the game and something that needs to be added to and expanded.
With additions to this system you can expect new furniture, to new traps and buildables that will allow you to better defend your camp against the dead.
Another big question for this system is free building, allowing you to create large wooden, stone, etc buildings. I have not made a 100% decision on this system but don't expect is soon if it is added.
Farming is another system that will be coming to the game so you can live off the land, grow crops and harvest them at the perfect time, and make sure to stock up for certain times of the year.
Plus, an electricity system with generators that will power certain objects in your camp.
And more!
3. Vehicle modding
If you've played State of Decay 2, this is the type of system I'm aiming for with vehicles. Find or craft vehicle upgrade kits that you can attach to certain vehicles, from more armor to more storage, these are the types of kits that could be added to your vehicle.
4. Quests!
Story missions, bounty board, etc
This is quite simply the system I'm most excited about adding to the game. From going to safe zones and helping the communities thrive, to taking down thieves and destroying bandit camps, there is a vast range of quests that can be added.
You'll as well discover more about the world and uncover the lore of what happened to the world you are in and the direction it is going in.
As well, there will be a bounty board, accept a bounty on it and it will be marked on the map, go to that location and take out the individuals there, head back to bounty board and collect your rewards. These will as well rotate/be random each time you join and more will be added with each update.
In the future, you will as well be able to gain reputation with different factions in the world and this will affect who are your enemies and who's your friends are.
5. Medical system
Broken legs, bleeding, nothing too in depth
Adding the ability for the player to bleed, break legs and of extreme temperatures is another layer of complexity I'm working on. This will make it so that there's a a variation in the use of different medical items. Although, I don't want to make this system too complex or annoying for the player (A good example would be Unturned).
6. Special & more unique zombies
At the moment SurrounDead consists of just your normal zombies, irradiated and boss zombies. With more improvements to the AI coming in the future, you can expect to start seeing new types from your classic bloaters, screamers to even more unique type of zombies that will add an extra layer of horror to the game is what I've got in stores for you! You will as well be able to disable these types of zombies as you please.
7. Improved firearm customization
While an EFT weapon customization system will not come, I am looking at adding more attachments for the player to loot or even craft. From Laser Sights to flashlights and range finders, expect to see more tactical attachments and more long range sights and red dot sights.
One possibility is the addition of a makeshift weapon station, where you will be able to craft custom makeshift weapons from broken weapons.
8. Melee weapon customization
Allowing the player to customize melee weapons will add another layer to the melee weapon system. Grab a bat and add a blade to it or some wire, these are the possibilities that could happen with this system.
9. Character customization / Clothing
Before clothing and proper customization, there will be character selection. You'll be able to choose the character you want to play and possibly as well the chance to name your character and give them a profession of your own choosing.
Clothing may take some time but it's something I really want to add as well, so when it can actually be implemented (Waiting on actual models), I will definitely work on it and add it as soon as I can.
10. Motorbikes
Faster, nimble but weaker. Plus, they look cool.
11. Multiple saves
At the moment you can only have 1 save. In the future, I want to change this so you can have multiple saves and save each part of your journey.
12. Travel system
Travel to various other smaller maps. From exit points on the main map, you will be able to choose to travel to various other locations surrounding the base area. These locations could vary from small wooded areas with a large destroyed survivor campsite, to an irradiated nuclear area, to out in the water at an oil rig and even a large enclosed city.
13. Improved weather system
At the moment, between seasons you will no difference in the weather or how it affects the world. In the future, this will change to where actual seasons have unique weather variations and can affect the player temperature, possibly vehicles, AI and future systems like farming and fishing.
14. Fishing
Find fishing rods around the world and go to a body of water to find various fish types or even rare, submerged loot.
15. Horde mode
Just something that I will work on to the side is a horde mode. Enjoy taking out waving of infected on a unique map and earn points to traverse it and get better equipment.
16. Translation
This is a question I get quite a lot and it is something I will be working on is getting the game translated for various languages around the world as I understand not everyone is fluent in English and this can sometimes put people off the game.
17. Co-op/ Multiplayer
Yes... It's planned but nothing else to say apart from that.
18. Steam workshop
Allowing players the ability to share and create custom difficulty packs, new weapons, equipment and possibly maps.
Other Features:
- Naming inventory containers
- Improved trading & crafting
- Additional world markers on map
- Roaming hordes
- Bow & arrows / Crossbow
- Gas mask filters & batteries for equipment
- More & new random events
- Improved / Actual controller input mappings
Finally, the next couple weeks are going to be very busy for me and so I will not be very frequent with updates or interacting with the community and to end it I'd like to say again, thank you so much and I hope that you are all excited for the future as much as me!
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