Uncanny Valley - Patch Notes #1
Author: indiefoldcreator
Date:
Sun, 22 Sep 2024
Game: Uncanny Valley
Hello people,
The launch was a bit rocky for some people who unfortunately ran into bugs. We did play test a month with about 25 people, but due to the nature of the game it's hard to find all of the bugs. Some of them were also depending on all the different hardware set ups.
But! We are fixing all the issues really fast, two days after launch we should be getting rid of the majority of bugs. Here's the list so far:
Bug fixes:
- fixed several crashes (all of the reported ones)
- weird crash happening when interacting with generator puzzle, it only happens to a few people randomly (it didn't happen for me, so we're unsure if it fixes it, but upon testing it a lot of times I didn't get any crash)
- fixed player not spawning correctly for some players
- restricted controllers until we implement full support
- prevented multiple inventory instances appearing for some players, it caused items to be overwritten/deleted
- save game now gets deleted upon completion or starting a new game, which prevents items from previous playthrough spawning in inventory
- prevented several cases of player being visible/moving when special animations play
- fixed Buck being invisible
- fixed Buck appearing when he shouldn't
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We are also taking your advice into consideration. A few of you had trouble with identifying items, so we added names to them, we added keys to inventory and added several dialogue for better story guidance.
Game improvements:
- added item names in inventory to prevent confusion
- keys now appear in inventory
- added extra dialogue where story needed more explanation
- fixed several dialogues going out of bounds
-------------------------------------------------------------------------
There are a few bugs left that are really hardcore, our additional programmer is helping us with these as they're
Known bugs (fixes coming soon/tomorrow):
- on load sometimes inventory items get added back in/get removed
- it crashes for some people when they use elevator, but really inconsistent and randomly
Upcoming updates:
- further stability fixes
- optimization for low end laptops
- Mac/Linux support
Sometimes when you fix one bug, 5 more appear, sadly. If there are bugs still remaining please report them so we can fix them and make this a great and uninterrupted experience for everyone.
The launch was a bit rocky for some people who unfortunately ran into bugs. We did play test a month with about 25 people, but due to the nature of the game it's hard to find all of the bugs. Some of them were also depending on all the different hardware set ups.
But! We are fixing all the issues really fast, two days after launch we should be getting rid of the majority of bugs. Here's the list so far:
Bug fixes:
- fixed several crashes (all of the reported ones)
- weird crash happening when interacting with generator puzzle, it only happens to a few people randomly (it didn't happen for me, so we're unsure if it fixes it, but upon testing it a lot of times I didn't get any crash)
- fixed player not spawning correctly for some players
- restricted controllers until we implement full support
- prevented multiple inventory instances appearing for some players, it caused items to be overwritten/deleted
- save game now gets deleted upon completion or starting a new game, which prevents items from previous playthrough spawning in inventory
- prevented several cases of player being visible/moving when special animations play
- fixed Buck being invisible
- fixed Buck appearing when he shouldn't
-------------------------------------------------------------------------
We are also taking your advice into consideration. A few of you had trouble with identifying items, so we added names to them, we added keys to inventory and added several dialogue for better story guidance.
Game improvements:
- added item names in inventory to prevent confusion
- keys now appear in inventory
- added extra dialogue where story needed more explanation
- fixed several dialogues going out of bounds
-------------------------------------------------------------------------
There are a few bugs left that are really hardcore, our additional programmer is helping us with these as they're
Known bugs (fixes coming soon/tomorrow):
- on load sometimes inventory items get added back in/get removed
- it crashes for some people when they use elevator, but really inconsistent and randomly
Upcoming updates:
- further stability fixes
- optimization for low end laptops
- Mac/Linux support
Sometimes when you fix one bug, 5 more appear, sadly. If there are bugs still remaining please report them so we can fix them and make this a great and uninterrupted experience for everyone.
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